Results 1 to 10 of 60

Thread: [Award Winner] Making Not so Random Coastlines in GIMP - alternative method

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    Rob this is brilliant! The ability to have the coastlines made for you while you do the general shapes is invaluable. It's a like having a very controlled fractallisation command.

    Rep? You can have my eye teeth!

    Ravs

  2. #2

    Default

    Gee Thanks! I just hope people find the techniques useful. I'd like to see what others end up doing with it!

    -Rob A>

    (p.s. what...no blush smiley?)

  3. #3
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,341

    Default

    Wow--amazing. And although written for GIMP, I can so yoink this for Phosotshop as well. Great great great. Repped!
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  4. #4

    Default

    I tried this tutorial using Paintshop Pro last night and it worked like a charm. I'm going to try it again, but using different fills apart from noise to see if anything useful turns up. Thanks for the tut, Rob - very handy indeed.

    Ravs

  5. #5

    Default

    Good to see it can be applied in other software. (I used PSP back at version 4, but that was a while ago )

    One other bit is to play with the curves dialog before blending the images. That will let you do things like the attached - and island ringed by a reef. (FYI - I just started with a blurry blob but used the curves adjustment to make the "ring" appear. I can grab the curves dialog if anyone wants, to show what I mean...)

    -Rob A>
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	levels_sample.jpg 
Views:	699 
Size:	24.8 KB 
ID:	976  

  6. #6
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    This is just rockin'!!
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  7. #7
    Professional Artist mmmmmpig's Avatar
    Join Date
    Dec 2007
    Location
    Columbus, Ohio
    Posts
    463

    Post

    everything here can work in PS as well. Thanks for the method!
    Something witty and pithy

  8. #8
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,341

    Default

    Quote Originally Posted by RobA View Post
    (FYI - I just started with a blurry blob but used the curves adjustment to make the "ring" appear. I can grab the curves dialog if anyone wants, to show what I mean...)
    Would you mind? That would be really helpful.
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  9. #9

    Info

    Sure - (and a picture or two being worth 1000 words)

    Here I started with a straight gradient, then used the curves dialog to make it into a bunch of concentric rings. This just maps the input levels to the output levels. The height on the curved line represents output intensity. (I am working here on the "value" channel, which just means brightness.) I just followed the original steps to get the final result...

    -Rob A>
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	m4.jpg 
Views:	556 
Size:	312.6 KB 
ID:	24168  
    Last edited by RobA; 04-27-2010 at 01:34 PM.

  10. #10

    Default

    This is just splendid, I love this method of terrain generation! It's a great help to make hand drawn maps into similar digital ones!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •