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Thread: Large map of the Principality of Ulek

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  1. #1
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    Gryrax had a population of 17k before the war, and 10-15 years after, swelled up to almost 30k. I started a thread about city planning over in the Town/City Mapping forum. My campaign takes place right during the war .. sorta half-way through really, so I'm planning for a population between those two.

    Gryrax itself is centuries old, and has been the seat of power for roughly 300 years, ever since the current Prince took the throne. The Principality is dwarven ruled, but this city itself has more humans than demi-humans, considering it's concentration on trade. Humans are more adept at sea-faring than dwarves, hence this saturation. Also, many of the villages closer to the right border (the river) have been transplanted as a result of war, and have migrated to the outskirts of the town, seeking refuge.

    My vision consists of a semi-popular port town that grew organically around a protected cove. When the Prince moved the seat of power to his hometown, Gryrax, He built the castle, and worked with his best engineers and architects to develop the city. So, the innermost portion of the city is concentrated on the ports, with the middle-portion being more planned and structured, and less organic. There would be designated centers of commonality, such as an area of industry next to the warehouses next to the smiths. The market and merchant quarter would be centered in the city, and would serve as a crossroads for the major axes (as in plural of axis, not axe). There would probably be a pre-planned religios district rather close to the market area, but I would expect to find religious centers intersperses all throughout the town. The outskirts of the town will most likely be temporary structures, somewhat shanty like and quite organic; this would most likely be where the refugees live. There would also be an obvious area where the affluent/nobility live. If you look at the thread I linked earlier, you can see an *idea* of how the city might look. It's rather rough, and I'm not really sold on the layout.

    As far as the technology level, *shrug*. Since it's basically a Dwarven city, I would expect the stonework and structures to be master-level quality, but it would still be high-medieval society. I sorta treat my dwarves as slightly more advanced than the human counterparts. Well-paved roads. Working aqueducts. Almost Roman Empire in terms of quality of work, I would guess.

  2. #2
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    Wip

    Using the quickie-not-so-random-coastline method I stumbled on for PDN, I was able to develop a more realistic coastline, building off of the Darelene map a few posts up.

    I'm really proud of the coastline result, much more than any of my other previous efforts. Unfortunately, I find myself rather stumped. The idea is to create a "fantasy novel" type map, similar to the tweaking Syt did to my first approach...

    *shrug*

    The image is actually A3 size, reduced to 25% for ease of viewing.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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