I have been using 3DS Max for a lot of objects and terrains in my maps. A lot of my Voradin map was done using 3D tools, the mountains and the trees especially. I am looking for a better way to do mountains in 3D than what I did already, something that gets me closer to the final look of rugged natural mountains and mountain ranges.

What I did for the map of Voradin is made one large plane and starting pulling up my mountain ranges from it. Grabbing vertexes a using a magnetic selection that pulled vertexes nearby with decreasing strength.