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Thread: D&D Mars

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  1. #1
    Guild Journeyer
    Join Date
    May 2008
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    PEI, Canada
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    The only issue I can see with the rivers (Aside from questionable non-draining lakes that we can just say are salt basins) is the river on the bottom right, the one that flows out the corner of Tharais. The mountain range continues down, but the river seems to flow back into its path. I would have expected the river to stay more north/west of that location and drain sooner. As it is now it looks like it randomly goes to what should be an up hill region.

  2. #2

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    Hellas-Lake is too large for a water area inside an endorhenic bassin, at least on earth. But with the lower temperatures on Mars who knows what might happen.

  3. #3

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    Thanks for the advice, everyone.

    I added/removed some lakes/rivers as well as better defining the volcanoes on Tharais (now more accurately named Tharsis.) I also adjusted the map's horizontal orientation for easier labeling when I get to that stage and added a grid (still needs tweaking) and a texture layer.

    I'm still trying to decide:

    1. Whether or not to include a compass arrow. It seems a bit redundant for a world map... Except in this case, technically the map is upside down. But I'm not sure if having the up direction as south would add unnecessary complexity.

    2. Whether to create a series of smaller maps with different information on each or whether to create one big one and try to label as much as possible, atlas style.

    3. How to distinguish labels for cities/towns, geographic features, continents, and seas typographically. (I added some samples on the image.)

    With regards to Hellas. I always imagined it being a landlocked sea. I'm not sure how realistic that is but I liked the idea enough that I'm willing forgo realism for creative license. Of course, it wouldn't be that difficult to physically attach it to the rest of the ocean, so it's still up for debate.

    PS: It just occurred to me that I may have posted this thread in the wrong forum. My apologies.
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