Thanks for the comments guys!

@Mearrin69
You're right about the forest, I'll take that into consideration for my next map. And for the ground texture, I see what you mean, it should be a little more subtle, even a cloud mask could work. The second level roads are a little wide I agree, but the main couple roads around town are designed that big for a couple reasons. One, because they will have stalls, street vendors, and performers on both sides, and this is the major crossroads of the country and the former imperial highway, and it was used for troop movement before the fall of the empire. Of course, that's not obvious, looking at the map out of context. I think the rivers stopping/starting abruptly is more the fault of ill defined hills, rather than a problem with the rivers. They represent where the water collects to run off the hills and form a noticeable river (that's my excuse anyway )

@Davros
I actually made the water first, but I see what you mean, when I was putting in the roads, I still had the mask for the water on, and I didn't notice until I didn't want to go back and fix it. I suppose I could just paint over the top of everything to fill in the roads over the water, but I think I'll leave it as is, and just remember that for my next map.

Thanks again for the comments, they were real helpful!