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Thread: ISO Dungeon

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  1. #1
    Professional Artist Djekspek's Avatar
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    hehe, maybe it's not the most practical map for a GM indeed It seems I make maps more from an aesthetic point then for usability (dont ask me why...just like to draw what comes up in my head) ... As for the projection, keen eye Hai-Etlik, it's indeed 1-point perspective projection. Dont know why I call it ISO, I sort of always use the term -wrongly I know- for anything 3d-ish. ok, back to the drawing board ..

  2. #2
    Professional Artist Djekspek's Avatar
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    heya, i started experimenting with how I can 'break open walls' to give a view on whats behind it. The room in the upper right and the one in the lower right have been done done. Do you guys think its clear (especially the upper right one) what the rooms are like or should i try another approach? thanks
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  3. #3
    Community Leader jfrazierjr's Avatar
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    For me, it would be a bit more clear that the circular room(s) was underground if above and to the right were some more of the brown color were present all the way up to the edge of the linework. But, thats just me.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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