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Thread: First map: Unnamed WIP

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  1. #1
    Guild Apprentice Matrim's Avatar
    Join Date
    Jan 2010
    Location
    Groningen, NL
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    30

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    Okay, another update:

    - darkened some forests, lightened others, and gave the river a chance to see the daylight (Thanks Ascension! Still tinkering with the darkness of the forests, they're still not exactly the way I want them, but I'm not sure how to improve them now.)
    - tried to remove some of the blotting in the landscape (Thanks Diamond!)
    - placed Ascension's tile on the sea, for some added realism, and made the sea bottom a little more pronounced because I almost lost the huge unnatural underwater mountain, hehe.
    - darkened the rivers and placed a subtle outer bevel on them (Thanks Rongar, and be sure to try the tut! Even if it's just for some new techniques )
    - tried my hand at a few beaches on the coast, didn't turn out the way I wanted, but meh, good enough I suppose.
    - gave the map a working title.

    I think I'm ready for cities, towns, roads etc for the next update, but don't hesitate to give some tips for further improvement of what I've got now
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Doodle it.

  2. #2

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    Boy this map just keeps getting better! I like what you've done with the sea, there's a real feeling of depth there. One suggestion with the forests. If you created these using the method described in Gidde's tutorial, than you can add some depth and texture to the forests by adding a "hill bumps" (or "forests" bumps in this case) layer as mentioned in step 28 of the tut. I also found that adding multiple layers of different color (step 27) helped my forests to stand out. In your case the forest look a bit dark. You might try adding a couple lighter shades of green. Other than that the map is looking mighty fine.

    Cheers,

    -ARsheesh.

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