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Thread: The fabled tutorial thread on ViewingDale

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  1. #7
    Administrator Redrobes's Avatar
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    So as you can see were predominately concerned with editing icons and apart from the Normal View mode, there are three more to help out in this regard. These are the Edit Child Mode, the Origin Mode, and the Edit Size Mode which look a little like this:


    Origin first as its easy. This mode allows you to set the origin for the current icon. You click with the mouse and it puts the red origin marker down at that spot. This is the point where the icon rotates around or snaps to the grid so its handy to put this in a sensible position like middle of dragons body or hilt of sword or center of pot etc.

    The Edit Size mode allows you to change the size of the current icon. The icons is laid out on a grid and you use the arrow keys to stretch it over the grid. The grid dynamically changes scales and the current size is shown on the title bar. In the image this is one big light blue square of 0.1m and 2.5 of the darker finer grid which is 0.02m so thats 0.15m x 0.1m. There are red corner markers showing the extents.

    The Edit Child Icons mode allows you to add, remove, move, scale and rotate a child icon. You must keep all of your child icons within the extents of the main current icon. You can grab a child by clicking and holding down the left mouse button inside the red circle handle for each child. From there you can drag it around. If you click inside the green circle handle then moving the mouse will rotate the child towards the mouse. If you grab the child with either red or green and then press + or - key it will scale it off of its default size and if instead you had pressed 0 (zero key) then it snaps the size back to its default. Each child icon has a rectangle around it in red to show its extents including any clear parts to its image.

    To add a child you can press 'C' and from the normal view mode it will take you to edit child mode and bring up a file selection box to pick one. If you grab a child and press the Delete key then it removes it. You can also press and hold the delete key down and then move your mouse over a handle and it will delete all in its path that fall under the cursor for more rapid clearance of areas.

    Once you have a child grabbed by the red handle you can drag it about. If whilst doing so you press 'C' key then it clones it and drops a copy at the point you pressed it whilst dragging. So you can grab a goblin, and drop clones of them down where you need them. The clones take on the currently dragged goblin scale and rotation too. Once dropped you can go and rotate them or reposition them as you would any other child.

    On newer versions you can grab a child and press 'X' or 'Y' to flip in X or Y. Flip is like all the other properties in that its replicated down through the hierarchy below it.
    Last edited by Redrobes; 02-07-2010 at 04:59 PM.

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