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  1. #1
    Guild Novice Qin's Avatar
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    Hey, I really like these could you tell me the program that you are using and mabey some tutorials. that would be awesome. And do you know of any filter in photoshop that I could use to get this effect.

  2. #2

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    Hi Qin -

    The program is called "processing" (or proce55ing) and can be found at http://processing.org

    There is a section at that web site that provides 100's of small sample programs (and if I recall, most are bundled with the software installation, itself) that you can play with and modify.

    -Rob A>

  3. #3
    Community Leader pyrandon's Avatar
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    Wow--if manageable, I see tons of uses for this application!!!! I cannot think of an easy way to do this same in any PS filter.

    Good find; I look forward to seeing your "play," Rob.
    Don
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  4. #4

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    Well, I had the chance to play a bit with the processing sketch (which is what they call programs for Processing).

    I modified it to seed cracks in the center first, to force a central "clump" of streets. I also changed the code to allow a percentage of roads (cracks) to curve.

    I set up the script to randomly re-seed and fill up the page to a predefined density, then save it out and start over. Some of the more interesting outcomes (of the hundreds generated overnight) are attached.

    I also initially turned off the shaders, but turned them back on, liking the look.

    -Rob A>
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by RobA; 04-27-2010 at 02:00 PM.

  5. #5
    Community Leader RPMiller's Avatar
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    Nifty! Can it do it at a high enough resolution that you can actually get "into the map"? Ie, zoom in.
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  6. #6

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    Nice find, and a good addition to the toolbox.

    It does look like it would work better with maps of contemporary urban centers than with those featuring older ones. The straight lines of the roads are more suitable for a city where planners and road graders have been at work. Really old streets are more likely to follow the terrain than blast right through it.

  7. #7

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    Quote Originally Posted by Paul View Post
    Really old streets are more likely to follow the terrain than blast right through it.
    depends where you live

    I grew up in the prairies, and pretty much every street WAS straight, in every town I went to. When building on grasslands, the straightest line between two points IS a straight line

    -Rob A>

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