Hey, I really like these could you tell me the program that you are using and mabey some tutorials. that would be awesome. And do you know of any filter in photoshop that I could use to get this effect.
Hey, I really like these could you tell me the program that you are using and mabey some tutorials. that would be awesome. And do you know of any filter in photoshop that I could use to get this effect.
Hi Qin -
The program is called "processing" (or proce55ing) and can be found at http://processing.org
There is a section at that web site that provides 100's of small sample programs (and if I recall, most are bundled with the software installation, itself) that you can play with and modify.
-Rob A>
Wow--if manageable, I see tons of uses for this application!!!! I cannot think of an easy way to do this same in any PS filter.
Good find; I look forward to seeing your "play," Rob.
Don
My gallery is here
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"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
Well, I had the chance to play a bit with the processing sketch (which is what they call programs for Processing).
I modified it to seed cracks in the center first, to force a central "clump" of streets. I also changed the code to allow a percentage of roads (cracks) to curve.
I set up the script to randomly re-seed and fill up the page to a predefined density, then save it out and start over. Some of the more interesting outcomes (of the hundreds generated overnight) are attached.
I also initially turned off the shaders, but turned them back on, liking the look.
-Rob A>
Last edited by RobA; 04-27-2010 at 02:00 PM.
Nice find, and a good addition to the toolbox.
It does look like it would work better with maps of contemporary urban centers than with those featuring older ones. The straight lines of the roads are more suitable for a city where planners and road graders have been at work. Really old streets are more likely to follow the terrain than blast right through it.