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  1. #1

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    That's fantastic - I am definitely going to be using this in my next city map. It's got a very architectural drawing feel to it. The trick will be to get the rest of the map consistent.



    have you seen/tried context free?

    It's the same sort of idea but looks more vesatile to program. Have a look at the galleries section to see examples. You may have to register first though.

    Ravs

  2. #2

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    Now that you mention it, this is a use of Processing that could probably be done in Context Free.

    I had seen CF a while back, but like most of the L-system programs out there, found them kind of confusing to figure out and get the end results I want.

    Processing is definitely more versatile, especially as it can respond to input, supports 3D space, and has been extended to include things like audio and video in, real time image access/processing, particle systems, physics models, and so on.

    People have used it for art, games, GUI's, and even interaction with real word devices (so called physical computing). I had used it to perform some RT video processing, but played around a bit just because of the cool things you can do with it. (Just check out the Flickr processing.org pool)

    -Rob A>

  3. #3
    Guild Novice Qin's Avatar
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    Hey, I really like these could you tell me the program that you are using and mabey some tutorials. that would be awesome. And do you know of any filter in photoshop that I could use to get this effect.

  4. #4

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    Hi Qin -

    The program is called "processing" (or proce55ing) and can be found at http://processing.org

    There is a section at that web site that provides 100's of small sample programs (and if I recall, most are bundled with the software installation, itself) that you can play with and modify.

    -Rob A>

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    Community Leader pyrandon's Avatar
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    Wow--if manageable, I see tons of uses for this application!!!! I cannot think of an easy way to do this same in any PS filter.

    Good find; I look forward to seeing your "play," Rob.
    Don
    My gallery is here
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  6. #6

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    Well, I had the chance to play a bit with the processing sketch (which is what they call programs for Processing).

    I modified it to seed cracks in the center first, to force a central "clump" of streets. I also changed the code to allow a percentage of roads (cracks) to curve.

    I set up the script to randomly re-seed and fill up the page to a predefined density, then save it out and start over. Some of the more interesting outcomes (of the hundreds generated overnight) are attached.

    I also initially turned off the shaders, but turned them back on, liking the look.

    -Rob A>
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by RobA; 04-27-2010 at 02:00 PM.

  7. #7
    Community Leader RPMiller's Avatar
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    Nifty! Can it do it at a high enough resolution that you can actually get "into the map"? Ie, zoom in.
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