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  1. #1
    Community Leader Facebook Connected Steel General's Avatar
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    This is quite nice Meridius!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  2. #2
    Guild Member TheMarcus7's Avatar
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    I have to come down on the other side of the "gap" opinion. The first time I looked at your beautiful map, I thought those broke up the uniformity of the forest texture nicely, and those little gaps seemed perfectly normal for this type of map. Looks less computer drawn and more hand textured I guess. <clicks the rep button>. Nice work!

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  3. #3
    Guild Member Meridius's Avatar
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    Quote Originally Posted by Coyotemax View Post
    What I found works well for creating the forest texture in that respect is to not use the magic wand tool, but the "Colour Select" (in photoshop anyhow, not sure about gimp). That way instead of a hard selection edge, it goes into a smooth selection when removing the black. That's what happened here I think - there's a hard defined edge between the black (removed, now transparent) and the almost black.

    Very small point, and doesn't detract from my enjoyment of the map!

    it's a wondeful piece, tutorial basis or not (I've done my share of similar mapping style, nothing wrong with that!), and conveys a lot of information without being overcrowded.

    Definitely worth posting, thanks! (and i love the parchment/legend/etc on the left, wonderful job, couldn't have done better myself!)
    Hmm, I'm going to try that out now... *tries it now, but cannot find texture* Though I cannot find the original texture with the black still intact, I've tried another forest, it does work very nicely indeed! I'll remember this for my next map

    Quote Originally Posted by mearrin69 View Post
    Really great map, doubly so for your first time, so have some rep from me.

    Agree about the forests...the gap in the texture isn't great but it's still a nice looking map so fix it if you can but don't sweat it if you can't. If you still have the thing in layers maybe you can just make a surgical fix? If not, you might be able go in by hand and do some paint/smudge/smear to see if you can smooth out the worst parts.

    As for creating tileable textures I might have a solution for you. Visit this link and look at the lower-left of the list of tutorials. "Creating Tileable Textures" is (not surprisingly) the one you want. You'll have to register to download it but they don't spam you (that I've noticed). There's much great stuff on that site...many paychecks worth of tutorials are on my wish-list at present.
    M
    I actually already knew that method... And while I'm fine making seamless textures from photo's (I prefer looking up landscapes in Google Earth), I find that the real world is so varied that I always end up with one 'dark spot' or something which when tiled becomes noticable due to it repeating all over the place... What I actually was wondering, apart from looking for a very uniform texture, how do people do that? I do know how to make a texture seamless, It's just that it's always noticable that something is repeating itself 'down there' when I use home-grown textures.

    Quote Originally Posted by Matrim View Post
    This still blows me away! Gonna have to try that tut really soon, and can't wait to get to the next adventure in those woods.

    And see, I told you they'd love it, hehe
    Have some rep!
    I still thank you for encouraging me

    To everyone: Thank you for your advise, critique, compliments and rep. I REALLY appreciate it. I also think I definitely should make more maps, and if I do, include WIP's here on this guild.
    Last edited by Meridius; 02-10-2010 at 05:31 AM. Reason: Forgot something....

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