This is quite nice Meridius!
This is quite nice Meridius!
My Finished Maps | My Challenge Maps | Still poking around occasionally...
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I have to come down on the other side of the "gap" opinion. The first time I looked at your beautiful map, I thought those broke up the uniformity of the forest texture nicely, and those little gaps seemed perfectly normal for this type of map. Looks less computer drawn and more hand textured I guess. <clicks the rep button>. Nice work!
.TM7
Currently using Photoshop CS3, GIMP, MapTool, and planning to try Inkscape, Illustrator and Wilbur "real soon now."
Running and playing as much 4e as I can.
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Hmm, I'm going to try that out now... *tries it now, but cannot find texture* Though I cannot find the original texture with the black still intact, I've tried another forest, it does work very nicely indeed! I'll remember this for my next map
I actually already knew that method... And while I'm fine making seamless textures from photo's (I prefer looking up landscapes in Google Earth), I find that the real world is so varied that I always end up with one 'dark spot' or something which when tiled becomes noticable due to it repeating all over the place... What I actually was wondering, apart from looking for a very uniform texture, how do people do that? I do know how to make a texture seamless, It's just that it's always noticable that something is repeating itself 'down there' when I use home-grown textures.
I still thank you for encouraging me
To everyone: Thank you for your advise, critique, compliments and rep. I REALLY appreciate it. I also think I definitely should make more maps, and if I do, include WIP's here on this guild.
Last edited by Meridius; 02-10-2010 at 05:31 AM. Reason: Forgot something....