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  1. #1
    Community Leader RPMiller's Avatar
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    I actually prefer the second map over the others. It is much more stylish and still has function. If you could combine, that map with the others I think you would definitely be onto something. I also liked the flooding approach you took and will have to add that to "tricks to remember". Thanks for sharing!
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  2. #2

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    I believe the comment on antialiasing is directed to the rivers and coastlines (and contour lines) They display the "jaggies". How did you draw them?

    If freehand, use the paintbrush tool rather than the pencil tool. This will give smoother lines. Alternately, create them as paths (either in GIMP directly or in Inkscape then imported into GIMP) then stroke the paths.

    For the contour lines, again, I don't know how you created them... stroked selections should not look as jagged as your do.

    Overall, however, nice work, with a decent colour palette choice. I, too like the B/W map, but there are two issues I see - no roads/trails are clearly shown, and the river seem to get lost in the Fell Grave.

    -Rob A>

  3. #3

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    I'm going to pinch that anti-aliasing tutorial and pop it onto the tutorials section - very useful! And I love the way your map is coming on Faide, nothing to add to what the others have said (which I'm sure will keep you pretty busy)!

    Ravs

  4. #4
    Guild Novice Faide's Avatar
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    Originally, every line was drawn by mouse with pencil line. Which is why it had the "jaggies". (which I never noticed until it was pointed out)

    I've redone the layers by dint of much stroking and the lines are definitely smoother now.

    But, is it just me, or does it all look somehow more cartoony?

    Perhaps I now need to fade the colours down a bit?

    Thanks for all the feedback. It's set me thinking about the different kind of maps you need as a DM and want as a player handout.

    Possibly more art, less function for a players map? I dunno.

    Karl
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  5. #5

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    It's been a while since I've seen that contour style used. In fact I think this is the first time I've seen it used on these boards. It gives the maps a really detailed feel. If the map looks cartoony, it's only because of the black outlines and the colour fills.
    Try this:
    1. Make the strokes of the contour lines thinner and play with shades of grey rather than black. (Although black works for me with this map).
    2. Do a search on 'Hypsometric colour (or color) - for those of use who don't use the superflous 'u' (or should that be a superfos 'u'? ), it should bring up a couple of threads on colour choices for this style of map. Generally to show height you want the higher altitudes to fade to white and the lower altitutudes to be a deep green. BUT (and here's the problem) If you have say, desert, at low altitudes, using a green suggests vegetation, so you need to make some compromises there. Looking at the colours of atlases should help here.

  6. #6

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    Actually, it's superfluous. Two u's.

    I really liked the second map, too (the greyscale one (or should that be grayscale?)). My response to your players would be: You want a different style? You're welcome to make it, and maybe I'll give your character a cool bonus as a reward.

    These maps are the product of only a couple of weeks' worth of learning GIMP? Do you have prior experience with other paint programs?
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  7. #7

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    Wow - thats much smoother!

    And thanks for stating that this was done with only a couple weeks playing with GIMP. One think I always hear is "GIMP is too hard to use"...but I think you demonstrate well what a GIMP "newbie" can accomplish...

    One suggestion to make it less cartoonish...(and getting into intermediate GIMP now Bump mapping...

    1) Isolate a copy of all the rivers as a new layer, white on black.
    2) apply a small (3 px) blur
    3) Adjust the levels to the colour goes from black to 25% (dark grey)
    3) Isolate a copy of your greyscale contour map (black=water, white = peaks)
    4) Blur this layer so so the contour lines are gone.
    5) Adjust the levels to the colour goes from to black to 75% (light grey)
    6) set one of the two to addition, and merge them together. This will give you a heightfield corresponding to the contour, with the river beds "pillow embossed" into it.
    7) Apply a bump map to the main image, using this heightfield.

    This is the same technique I used on my Niagara contest map.

    -Rob A>

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