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Thread: D&D style maps of actual dungeons, keeps, and castles?

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  1. #3

    Default Dungeons not really reality

    Lots of buildings can be like dungeons but the classic 'dungeon' in the adventure sense almost doesn't exist. Buildings are very very expensive in labour and materials. Tombs exist - usually intended to be fully occupied. Some royal residences serve as prisons for noble captives - Tower of London, see the imprisonment of Mary Queen of Scots. Some buried temples and ruins exist - barrows, perhaps the palace at Knossus.

    Most medieval prisons were small by rpg standards - often a room or two, maybe a set of pits. I suspect this was because they were expensive and perhaps unsightly. Work houses were bigger because they actually produced something.

    Modern buildings - Schools not in use, Chernobyl - vacated town, and many modern prisons are far closer to 'dungeons' on the grand RPG scale of things.


    btw Here's a cool blog entry with lots of real images and evocative talk about themes etc...

    http://thestygianport.blogspot.com/2...yrinth_21.html
    Last edited by Sigurd; 02-28-2010 at 11:13 AM.


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

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