Results 1 to 10 of 60

Thread: October Entry: temple transformation

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default About architectural accuracy

    I am not Russian nor Eastern nor Greek Orthodox (nor Catholic, for that matter), and I've never been inside an Eastern Orthodox church or monastery before - and really have no intentions of doing so, anytime soon.

    Additionallly, I am an older soul, and prefer architecture earlier than 1400, preferrably, earlier than 500 AD, but the "challenge" is using photo of a Russian Orthodox monastery built after 1400, probably as late as in the 1700's.

    As far as the "challenge" goes, however, "this is a fantasy site".

    Unlike NeonKnight's entry - architectural accuracy to an Orthodox church is not a consideration for me. I am simply using the exterior architecture to guide me on creating my own fantasy temple interior structure, based on what I think it might look like. (I am not torn by historical accuracy in any way)

    For names - this is the Monastery of Saint Bes, the Autumnal Matriarch located in west central Ostrovia (actually a demigoddess from pagan times, her popularity by the local pastoral peoples have forced the Orthodox Synod to canonize her into the formal Ostrovian pantheon.)

    The Disciples of Degoth, Master of the Perverse Sanctum, have usurped the monastery with hopes of calling their master, Degoth, from the Shadow Plane to bless the world with madness and perversity.
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  2. #2

    Wip Made some fixes and added stuff

    OK, fixed the tile issue around the turret stairs, also on the interior wall of the outer hallway. Added stairs to the higher "mezzanine level" in the front, as well as to the exit doors at top and sides. In the top corners are guarderobes.

    I still need to add the windows on the front apse areas, the outside green roof structures - and all the doors and objects within. But I am almost finished with this level. I won't be using mosaics for the rest of the design, so things should move along faster.

    So far this thing is approximately 180 feet from the end of the top stairs to the front of the monastery, and 180 feet from apse to apse.

    I will be placing labels for chambers, windows, stairs, and the grid at the end as the last thing I do to complete a level.

    WIP so far (I have to do family stuff, then go gaming so I'll start up again tomorrow afternoon) ...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	monastery.jpg 
Views:	82 
Size:	1.36 MB 
ID:	1053  
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  3. #3

    Default

    This is looking really beautiful. I love the tiles you've chosen surrounding the central mosaic. I'm a bit confused about the large blue borders though, I'm not sure if they are meant to represent tiles or internal walls. If tiles, then you might just want to pop in some grouting.

  4. #4

    Post That thought occurred to me as well...

    Quote Originally Posted by ravells View Post
    This is looking really beautiful. I love the tiles you've chosen surrounding the central mosaic. I'm a bit confused about the large blue borders though, I'm not sure if they are meant to represent tiles or internal walls. If tiles, then you might just want to pop in some grouting.
    The blue borders are supposed to tiles to frame things - not inner walls. I thought about the grouting as I was doing this. I thought nobody would catch that, of course Ravs proves me wrong again!

    I will have to adding the grouting in the blue frame tiles.

    On an aside, I just had a long arguement with a fellow gamer over where the pulpet should be. I kept insisting that my monastery was not a Christian structure and to not confuse the expectations of the exterior to be what that kind of church looks like from the inside.

    (I will label elevations on map as well) The inner sanctum, where the central mosaic is located is on the same elevation level as the "choir" and "vestries", which is raised higher than the entry door outer hallways probably about 6 ft.

    Since this is a monastic temple originally for a nature/pastoral goddess, there are both male and female clergy-monks. Males enter in one of the side doors, females, the opposite. High Priest and Priestess enter through the top door (west door)

    From the steps outside, one enters the door into the outer hallway. Then heading to the "dawn side" which holds the choir structures. One vestry serves as the male santifying chamber, the other the female sanctifying (haven't decided which, though I'll add mosaic icons to indicate which side is which) before entering the central "dawn chamber".

    All monastic participants wait in the "dawn chamber" (choir area), first the High Priest and Priestess enter the inner sanctum where they stand on the central mosaic facing the statues on the (west or top) wall. The high clergy always face the statuary on the altar and never any audience. They speak with the goddess not with other mortals in the church.

    On the north and south wall niches of the inner sanctum are steps that serve small choirs men on one side, etc.

    A gallery level exists above the inner sanctum where the relics, vestments, holy scrolls and religious tomes are kept. This area is used to copy books and documents (as monks in many religions do). The gallery is only on 3 walls, as it does not exist over the altar platform.

    The inner sanctum is surrounded on three sides by walls with only entry through dawn side entrance.

    Most St. Bes rituals occur at dawn.
    Last edited by Gamerprinter; 10-07-2007 at 06:43 AM.
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  5. #5

    Wip Didn't get lots done, just a few more details...

    Long night gaming, slept in too long, so I didn't get lots done with the monastery. I did add grout to the blue tile, though I'm not really happy with the way the blue tile turned out - I may "nix" it altogether.

    I added a few more shadows as well as windowed walls on the apses and the "dawn chamber". I got a couple statues done, both upright and broken. I'm working on the various 3D objects and the roof at this time - still in progress (rendering time.)

    I really liked the stained-glass light hitting the floor of NeonKnight's monastery, but I'm not going to include stain-glass. Technically, I can't see any stain-glass in the monastery photo - although it may be just to dark to view.

    Because "dawn" and "holy sunlight" is so integral to the ritual worship of St. Bes, the idea of placing colored glass between the holy light of the sun and the confines of the monastery is tantamount to sacraledge. Thus no stain-glass is used, at least not in this temple.


    WIP so far...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	monastery-mosaic.jpg 
Views:	67 
Size:	1.39 MB 
ID:	1065  
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  6. #6

    Tutorial So how did I make those cool broken statues?

    Bonus Mini Tutorial: How did I make those cool Broken Statues?

    Image 1: I imported a royalty-free gravestone angel photo into Xara Xtreme.

    Image 2: Drew a freehand line extending from beyond top of photo down the rightside contour of the angel against the background, drawing to bottom. I selected - Arrange/Combine/Slice. Then moved the slice to show you.

    Image 3: Drew a freehand line down the leftside (here you see the line).

    Image 4: Completely sliced free from the background, I need to decide how to break the statue up.

    Image 5: The head always seems to break-off, so here's my first line to slice.

    Image 6: Nudged the head section away to show the break.

    Image 7: Then I sliced my way along down the statue, with a couple side pieces, added a slight bevel, then a drop shadow (needs tweaked I see...) for final image.

    Then start using it right from within Xara Xtreme to create your map, or export it to transparent PNG format and import to your favorite map-making application. That's it!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	broken-statue-tutorial.jpg 
Views:	66 
Size:	295.4 KB 
ID:	1067  
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  7. #7

    Wip Almost finished with this level...

    Last one before I go to bed.

    I created the roof structures, though I might add a different roof texture. I altered the shadows and added a couple windows in the shadows. There was a strange artifact in the upright statues - I think a "mis-dropped shadow" so I eliminated the graphic shadow from the statue.

    I still need to add the upper walls and windows in the "choir dawn chamber", a couple of tables, shelves and the detail objects around the mosaic in progress. I need to add paths at end of outside stairs, a few small trees and grounds detail. Otherwise this floor is done.

    I threw in the building shadow for final effect.

    WIP:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	monastery-wip.jpg 
Views:	72 
Size:	1.87 MB 
ID:	1068  
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •