I definitely like where you're going with this...and 3d is my language...so I'm glad to see ya speakin it. Some good GI and AO would be nice
I really like the mosaic tile transformation though...thats a nice touch indeed.
I definitely like where you're going with this...and 3d is my language...so I'm glad to see ya speakin it. Some good GI and AO would be nice
I really like the mosaic tile transformation though...thats a nice touch indeed.
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OK, no 3D yet, I'm still using Xara. I couldn't get what I wanted in 3D. The doorway light/shadow was created in Xara, I just placed a polygon filled black with a 40% transparency applied and an 11 pixel edge feather.
Instead of pillars, I decided on small platforms where statues will go. The upright and broken statues will be 3D, as well as some boxes of tiles, a trowel and straight hoe used to remove the other mosaic tiles. I also plan to have a small pile of loose tiles as well.
Image so far...
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Still using Xara Xtreme. The basic floorplan for the chapel level is finished - still got to add windows, statues, tables, chairs, doors, lights and shadows, blood stains, etc.
Progress so far...
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wow! That's impressive! Although it looks a little odd to my eye that you would have mosaics on the floor where the stairs are going to go up in the tower bits....or maybe I'm misunderstanding...still looks pretty cool.
The stairs weren't an afterthought so much as, I didn't include them in my thinking when I was dreaming up the mosaics. I plan to make the central mosaic square a tad bit smaller, then use that "blue tile" frame to match up better around the stairs.
I was getting pretty far along, when I thought I post a WIP, though lots of details and "fixes" yet to perform. When I said "done with the floorplan" who am I kidding, I got lots to do.
Somehow my "blue frame" tile that should surround the central chapel disappeared when I exported to JPG (must have deleted it by accident)
Just so you know, I've never created an indoor map like this before - I'm pushing myself to the next level
Last edited by Gamerprinter; 10-05-2007 at 08:03 PM. Reason: spelling...
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I am not Russian nor Eastern nor Greek Orthodox (nor Catholic, for that matter), and I've never been inside an Eastern Orthodox church or monastery before - and really have no intentions of doing so, anytime soon.
Additionallly, I am an older soul, and prefer architecture earlier than 1400, preferrably, earlier than 500 AD, but the "challenge" is using photo of a Russian Orthodox monastery built after 1400, probably as late as in the 1700's.
As far as the "challenge" goes, however, "this is a fantasy site".
Unlike NeonKnight's entry - architectural accuracy to an Orthodox church is not a consideration for me. I am simply using the exterior architecture to guide me on creating my own fantasy temple interior structure, based on what I think it might look like. (I am not torn by historical accuracy in any way)
For names - this is the Monastery of Saint Bes, the Autumnal Matriarch located in west central Ostrovia (actually a demigoddess from pagan times, her popularity by the local pastoral peoples have forced the Orthodox Synod to canonize her into the formal Ostrovian pantheon.)
The Disciples of Degoth, Master of the Perverse Sanctum, have usurped the monastery with hopes of calling their master, Degoth, from the Shadow Plane to bless the world with madness and perversity.
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OK, fixed the tile issue around the turret stairs, also on the interior wall of the outer hallway. Added stairs to the higher "mezzanine level" in the front, as well as to the exit doors at top and sides. In the top corners are guarderobes.
I still need to add the windows on the front apse areas, the outside green roof structures - and all the doors and objects within. But I am almost finished with this level. I won't be using mosaics for the rest of the design, so things should move along faster.
So far this thing is approximately 180 feet from the end of the top stairs to the front of the monastery, and 180 feet from apse to apse.
I will be placing labels for chambers, windows, stairs, and the grid at the end as the last thing I do to complete a level.
WIP so far (I have to do family stuff, then go gaming so I'll start up again tomorrow afternoon) ...
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