16 Items, Aye.

As a brief update, the function I came up with last night works almost exactly as I had hoped it would. Unfortunately, it is wholly dependent on a series of selected areas and a progressive series of iterations. I'm just not seeing any way to create it as a generic function, and I'll post it in a bit, if you are interested in playing with it. I just need to define a few variables (in words) such that they make sense.

GW