Results 1 to 10 of 11

Thread: [Paid] High Quality CC3 Map for Board Game

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    Have you posted this information at BoardGameGeek.com? They would be the ones to give you the best feedback and there are several professional designers and producers there as well.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  2. #2
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,341

    Default

    Nice map, Neon! Well done! Very well done!
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  3. #3
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    Quote Originally Posted by pyrandon View Post
    Nice map, Neon! Well done! Very well done!
    Thankyou, the map also was 100% CC3. No after afffects that I am aware of. Unless of course the original poster added any, I don't know.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  4. #4

    Post

    Quote Originally Posted by RPMiller View Post
    Have you posted this information at BoardGameGeek.com? They would be the ones to give you the best feedback and there are several professional designers and producers there as well.
    Thanks! Yes I am aware of that site: It is weird: I have so many questions, that I don't know where to start...! I did read a few articles and help files on that site, but I still need more. I decided I should better focus on a few tasks at a time, or else I'll go nutz trying to put all this together...


    Quote Originally Posted by NeonKnight View Post
    Thank you, the map also was 100% CC3. No after affects that I am aware of. Unless of course the original poster added any, I don't know.
    No, I've not added any special effects to the Map: The only thing missing is the Logo, which may require me to find an Artist to make... (and that's not saying anything about the whole "box" design, which sounds quite costly to commission... I just hope yo don't have to be a millionaire in the frst place to get Game Boards to market)

  5. #5
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    I can attest that you don't need much capital to get a game to market. You definitely want to talk to folks at BGG. They can really help you walk through the process. Remember you don't start with a finished product. You just want a mock up for playtesting and demonstration. Once you have thoroughly playtested it you can find a publisher to publish it for you and use their contacts for artwork and such.

    Unless of course you plan on doing everything yourself. In which case, yes, you are going to need a lot of capital and your print costs are going to be quite high.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  6. #6

    Post

    Quote Originally Posted by RPMiller View Post
    I can attest that you don't need much capital to get a game to market. You definitely want to talk to folks at BGG. They can really help you walk through the process. Remember you don't start with a finished product. You just want a mock up for playtesting and demonstration. Once you have thoroughly playtested it you can find a publisher to publish it for you and use their contacts for artwork and such.
    Well, since we have been playing for about 15 years, the play testing has been quite successful... I still plan on organizing a few more Play Tests in my area to gain insight from people who have not had the chance to play, to see how THEY find the game (I guess we're biased and need new opinions)

    Quote Originally Posted by RPMiller View Post
    Unless of course you plan on doing everything yourself. In which case, yes, you are going to need a lot of capital and your print costs are going to be quite high.
    Yeah I have decided to go that road... (I did the initial 'decision' process to come up with this approach). I'll have to see once I have acquired all the needed Art.

    Mythology Project
    RiTz21

  7. #7
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    Good idea about the playtesting. You can playtest until you are blue in the face, but won't find even the smallest blaring problems because you know what you meant. Turning it over to complete strangers to read the rules and take it for a spin will really put it through its paces. We see it all the time at BGG even with games from the "big publishers" there tend to be FAQs because they didn't properly playtest it with complete newbies and experienced veteran gamers.

    I wish you the best of luck with it, and it looks really great. If you would like for my gaming group to take it for a test spin sometime just let me know. We are all very avid gamers and have played a ton of the games that are out there and can provide some great feedback.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  8. #8

    Post

    Quote Originally Posted by RPMiller View Post
    Good idea about the playtesting. You can playtest until you are blue in the face, but won't find even the smallest blaring problems because you know what you meant. Turning it over to complete strangers to read the rules and take it for a spin will really put it through its paces. We see it all the time at BGG even with games from the "big publishers" there tend to be FAQs because they didn't properly playtest it with complete newbies and experienced veteran gamers.
    Yeah I figure as much, and I am planning on doing some 'blind' playtests, where the gamers gets the box and they have to play without the help of an experienced player. I can't wait to start that phase of the play testing! It is going to be really great to see where the remaining issues are hidden (and I'll be sure to take my notepad along )

    Quote Originally Posted by RPMiller View Post
    I wish you the best of luck with it, and it looks really great. If you would like for my gaming group to take it for a test spin sometime just let me know. We are all very avid gamers and have played a ton of the games that are out there and can provide some great feedback.
    Thank you for your offer!

    Richard

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •