Hmmmm... Some good points!

I'll give the bevel hue a shot -I was already using hued bevels for the fire glow, but don't think I used them on the other tables. What I tend to do (now) is use a bevel that is the color of the light in the space (cool for daylight, warm for fire) and then give it an overlay or other layer blending style...

Commode... Ah, yes. VERY necessary, and a definite "oopsie!".
(And I'd hate to get THAT bag of holding in random treasure... Or be the peon assigned to emptying it out!)

As for doors - another good point, and something I should've thought of!

Thanks for the constructive criticisms! I have a few more finished/semi-finished maps to throw up that may duplicate a few of these mistakes, but I'll include that stuff in the ones that I'm working on next...

PD