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  1. #1
    Community Leader mearrin69's Avatar
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    Hi all,
    Little more on the chapel. Reckon it could look a lot better but I haven't had any time at all to work on mapping this week thanks to real-world work. Spent about an hour on this tonight. Not sure how much further I'll take these but I'll probably try to get all of the details in there at least. Still looking for any advice you might have for creating a realistic-ish carpet texture...at a loss there.

    I've got a few non-remake tactical maps to do for this adventure as well. Might or might not take them beyond the sketch level...
    M
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  2. #2

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    I've got a real soft spot for modern maps, and yours are beautiful and functional. I don't suppose you'd consider posting a few working notes on getting a modern-style map to turn out so nicely.

  3. #3
    Community Leader mearrin69's Avatar
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    Thanks for saying so. Haven't had a chance to finish these experiments but I did like where they were going. Might still get them finished...if I ever get time. In the meantime, I did post some of the things I had learned in response to a question in the "how to" forum here. That sort of what you were looking for?
    M

  4. #4

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    That does help. Thank you.

  5. #5

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    Quote Originally Posted by Amazon.chique View Post
    I've got a real soft spot for modern maps, and yours are beautiful and functional. I don't suppose you'd consider posting a few working notes on getting a modern-style map to turn out so nicely.
    I agree. In my opinion, the maps of Christopher West was the best feature Dungeon/Polyhedron. Awesome stuff

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