Results 1 to 10 of 12

Thread: CC3 w/ DD3 or Dundjinni

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    Thanks for all the info, i hadnt considered FM8. It looks ok, and seems like it would be easy to use. Can you get similar effects with FM8 as u can in CC3, like for instance, looking at the screenshots of some of the maps on the FM8 website, they look very cartoonish, and very flat, whereas if you look at some of the maps in NeonKnights sig, they are more vibrant, lots of shadows and effects, and looks more appealing.

    It could just be my tastes, or that the example maps they give on the FM8 website are not that great, but based on what i have seen, the CC3 maps look better to me. In saying that however, i would certainly enjoy not having to worry about converting symbols over if i could avoid it, and just import them straight in to Dundjinni or FM8, so i am at a bit of a loss.

    Can FM8 produce the same quality maps as CC3? Could you point me to any dungeon type maps on this forum that were made by FM8, so i could get a better idea?

    Thanks again

  2. #2
    Publisher Mark Oliva's Avatar
    Join Date
    Jul 2009
    Location
    Altershausen, Northern Bavaria
    Posts
    1,505

    Default

    Quote Originally Posted by Scarecrow84 View Post
    Can you get similar effects with FM8 as u can in CC3
    Any result I could get in CC3 I also can get in FM8.

    like for instance, looking at the screenshots of some of the maps on the FM8 website, they look very cartoonish, and very flat, whereas if you look at some of the maps in NeonKnights sig, they are more vibrant, lots of shadows and effects, and looks more appealing.
    The maps on the NBOS site aren't very good quality. Most weren't even produced with FM8 but rather with FM7. I had FM7 but didn't use it because it fell far short of doing what I wanted to have and far short of what CC2 Pro was giving me at that time. However, FM8 is an entirely different story.

    It could just be my tastes, or that the example maps they give on the FM8 website are not that great, but based on what i have seen, the CC3 maps look better to me. In saying that however, i would certainly enjoy not having to worry about converting symbols over if i could avoid it, and just import them straight in to Dundjinni or FM8, so i am at a bit of a loss.
    The CC3 maps posted on the guild site by users certainly are better than the sample maps on the NBOS site.

    Can FM8 produce the same quality maps as CC3? Could you point me to any dungeon type maps on this forum that were made by FM8, so i could get a better idea?
    I'd suggest that you download the free, 222 page FM8 PDF tutorial that we produced. You can get it at:

    http://www.vintyri.com/vintyri/tu1.htm

    This tutorial is loaded with practical illustrations of what FM8 can do (as well as step for step instructions on how to do it yourself). If you look at the Vintyri tutorial, I think it will give you a good picture of whether FM8 can do what you want to do. And it doesn't cost anything.

    Again, good luck and good mapping!
    Last edited by Mark Oliva; 04-13-2010 at 11:11 AM. Reason: superfluous link included
    Mark Oliva
    The Vintyri (TM) Project

  3. #3

    Default

    Thanks again for the info. I do like that FM8 is a lot cheaper and potentially easier to use, but i must admit i much prefer the appearance of the CC3 maps, as they appear to much better match the art of D&D 4th Ed, which is the main game that i run.

  4. #4
    Publisher Mark Oliva's Avatar
    Join Date
    Jul 2009
    Location
    Altershausen, Northern Bavaria
    Posts
    1,505

    Default

    Quote Originally Posted by Scarecrow84 View Post
    Thanks again for the info. I do like that FM8 is a lot cheaper and potentially easier to use, but i must admit i much prefer the appearance of the CC3 maps, as they appear to much better match the art of D&D 4th Ed, which is the main game that i run.
    ??? That's a question of how you make the maps, not of the software program. Just about any map you can make with CC3 you also can make with FM8, and. likewise, just about any map you can make with FM8 you also can make with CC3.
    Mark Oliva
    The Vintyri (TM) Project

  5. #5

    Default

    Mark, I have FM8 a shot on my home computer, did the tutorials with the trial version. Its pretty good, but there just doesnt seem to be the flexibility with it compared to CC3, particularly when it comes to effects and stuff.

    On another note, its not necessarily anything to do with FM8 persay, but i couldnt for the life of me figure out how to put a pit in the floor, with say acid in it. The best i could scramble up was putting down some floor tiles, then in a 3x3 grid, put down the "acid" texture, and select it and make it have a frame bevel. It semi looked like it was a depression in the floor, but it really wasnt that good.

    Also i couldnt find an erase function. Say i made a wall that was 10 squares long, but then i decided that i wanted to erase 2 of those squares in the middle of the wall, i couldnt do it, id have to delete the whole wall, and then redo it.

  6. #6
    Publisher Mark Oliva's Avatar
    Join Date
    Jul 2009
    Location
    Altershausen, Northern Bavaria
    Posts
    1,505

    Default

    I hope you're not misunderstanding me. If you prefer CC3 to FM8, I have no problem with that. I can't recall any effect in CC3 that I can't get in FM8, but then again, I dumped CC3 more than a year ago, so I well could be forgetting something. If I had to put a pit in the floor with acid in it, I'd just drop a good symbol (object) of an acid pit into the map rather than taking the time to make one myself. I'd do that with either FM8 or CC3. With the wall, there are several options that you can use in both programs to reach your goal. But you have a learning curve to go through first, big in CC3, small in FM8.
    Mark Oliva
    The Vintyri (TM) Project

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •