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Thread: Wandering Star - Black Titan Dungeon

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  1. #4
    Guild Journeyer thebax2k's Avatar
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    "Those are sections of weakened floor."

    I see now how the sections match up. Pretty nifty idea and good execution.

    "Actually, the holes represent specific features in the dungeon and not a general state of ruin......They were dug by the creatures inhabiting the dungeon and are used to attack the characters from cover."

    This may be a bit over the top, but you might think about transparent tunnel effects. It may clutter the map too much, but it would be a nice touch since I suspect that, based upon what you said, most of the holes are connected. Some of the old Judges Guild Modules (Glory Hole Dwarven Mine and Prey of Darkness come to mind) used the technique.

    "Are you talking about the shape of the rooms themselves or the thick black line that demarcates their edge? I thought about fiddling with some brushes to give that line some roughness but the actual shape of the rooms (they're constructed mind you) are intentional on my part. This dungeon fills an oddly shaped space (the pedestal that the black titan sits on) and I'm trying to also vaguely reflect the mindset of the creatures that created it."

    Reminds me of the dungeon in Monte Cook's Demon God's Fane. I was going to say the shape of the rooms--but did not understand that the dungeon was in the base of the titan and had been built by aboleth/far realm creatures/things man was not meant to know. In that case, nevermind, the weirder the better.

    As for the big gold disk, it does look a little bit like its floating over the surface but its not overly obvious. I have no idea how much of the secrets of the dungeon you wish to give away, but is the seal actually sealing something--like a shaft or stairs down to a deeper level? In that case, you might want to leave it as is as a subtle clue to the pcs.....

    As for the flooded corridors, you might want to experiment with relief lines or pseudo 3d effects showing that they are descending (hence the reason for flooding). One area where the map could be polished are some of the transitions between levels and to the outside. Its not immediately obvious that some parts of the dungeon lead elsewhere (the circular stair is pretty obvious, but the other transition areas are not).
    Last edited by thebax2k; 06-19-2008 at 07:48 PM.

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