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Thread: Glassfall - North Kingdom

  1. #11

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    Simply Awesome!!!
    "Our greatest glory is not in never falling, but in rising every time we fall."-Confucius
    Old map and Historic map

  2. #12
    Guild Artisan pasis's Avatar
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    Here is the full resolution version of the map. I had to split it into six pieces to fit the limitations and you can select each piece separately.
    Glassfall-Part-1.jpgGlassfall-Part-2.jpgGlassfall-Part-3.jpg
    Glassfall-Part-4.jpgGlassfall-Part-5.jpgGlassfall-Part-6.jpg

  3. #13
    Guild Artisan Clercon's Avatar
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    This is amazing and the details are fantastic. If I had to select only five maps from the site to bring to a desert island this would be one of them.
    My finished maps

    Mapping Worlds (My blog about mapping)

    Imaginary maps (My facbook page devoted to mapping)

  4. #14
    Guild Artisan pasis's Avatar
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    Thanks Clercon!

  5. #15

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    This map is wonderful!

    I'm gonna use this map for my upcoming Fate Core campaign (if you don't mind!). I'd love to see what setting you had in mind when you drew this map if such information exist!

    Also, I'm french speaker so I was wondering if the .psd was available (or a version without any names on it) so I can transcribe the names, for example "Whitemist" would become "Blanchebrise" or "Blanchebrume" in french.

    Thanks a lot!

  6. #16
    Guild Artisan pasis's Avatar
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    Silverwave - you are most welcome to use the map in your own campagn. The full .PSD file is quite large (1,9Gig) and not a simple one to share, but here is a version without the labels, so you can add yours.
    You asked about the setting I had in my mind when I draw this map. Well, the base thought was to create a land where civilization had not taken all of the land. I wanted to have relatively long distance between cities to leave enough room for wildernes. I wanted the cities to be located in the "safe" lands and create tempation for player to take a shortcuts while traveling and by then creating natural paths fort new adventures. My game is low / medium fantasy. In other words most of the things should have a real world reasons with shorcuts to keep things simple enough. Magic is there, but rare and people respect and sometimes doesn't trust the ones with such capeabilities.
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