Thanks, It actually helped a lot.
I needed to use a different option in the program
Thanks, It actually helped a lot.
I needed to use a different option in the program
I exported a completely white layer beneath the graticule for the selection. No shading, white everything. Then I used the photoshop magic eraser to erase everything that was white and saved it as a PNG (preserves transparency)Step 7. The Graticule
Unfortunately, I don't know of an easier or more accurate way to do this step. To get a nice grid of latitude and longitude lines, I turn on the graticule image I created in FT way back at the beginning, and trace it with the pen tool. I really wish I knew of a better way to handle this step, but I don't.
I'm using this file instead of the JPG and its seems to work very well.
Sigurd.
Last edited by Sigurd; 03-29-2008 at 10:14 AM.
Good idea, Sigurd. I prefer to keep my graticule in vector format however, so I would still be tracing it anyway.
-Rob
Can I just say I'm going to die if I figure out how to make these maps
"The Enemy's Gate Is Down" - Ender Wiggen, Ender's Game, Orson Scott Card
Software Used- ME v16, My Hands 1.0, My Brain
All Maps are either Copyright J.L.Odom and Bardic Fire Studios or under the Creative Commons Attribution-Share Alike 3.0 United States License (Note it applies to all countries even though it's United States)
I'm using 2.3 and when I save file as jpg for the second image...the shading doesn't come out.
I have land and water color both as white...highest peak and sea level also as white...colors as 2...shaded checked...
the screen looks correct, but the saved jpg is basically all white with nothing on it but rivers.
I also get a crash when I save with a grid...any form of grid save no matter the resolution crashes my FT...Joe? Any thoughts?
The crash when saving images with a grid active is an error that crept into V2.3. The lack of shading on JPG files has been there for a while longer. There is a version of 2.3 that fixes the crash with grid error but ProFantasy hasn't distributed it. Both of these errors will be fixed in FT3 when it comes out.