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Thread: Brysis

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  1. #1
    Guild Apprentice Molch's Avatar
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    Feb 2009
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    Germany
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    Quote Originally Posted by Steel General View Post
    For fog you might consider some of the tutorials on realistic clouds then you can always edit them to suite your needs.
    I will check them out but decided against fog in this instance. But my next map will be a city with some very prominent waterfalls so fog will definitely come in handy there.

    Thank you all for your comments and advice. I'm reading up on the rules of the "Finsished Maps" forum and will post the map there soon.
    Last learned: Changing layers in PS to Smart Objects before Free Transforming them allows lossless transformations.

  2. #2
    Guild Novice
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    Feb 2009
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    Mountains of Madness
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    Wow, what you have is terribly impressive. Very nice work. I still like the veggie patches, the lighter color of the road works wonderfully, the darkened swamp islands (or were they just not lightened?), and I especially like the lightness of the hills. It gives wonderful contrast for the darker lower lands.

  3. #3
    Guild Artisan pasis's Avatar
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    Jan 2009
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    Helsinki, Finland
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    The map is a bit too dark for my taste and I get a feeling that its night (but I don't see any light sources). But it's a small thing compared to the many great details this one has. I personally like the little details that make the map alive (like the small grass in the roads between the wheel tracks). You have earned some rep with this one.

    Quote Originally Posted by Molch View Post
    Last learned: Adjustment layers have an effect on every layer beneath them not just the one they were created on top of.
    If you right click the adjustment layer and select "create clipping mask" the adjustment affects only to the layer below and not to all layers anymore

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