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Thread: The Isles of Soquakask

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  1. #1
    Guild Artisan pasis's Avatar
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    The water texture is originally from Spiralgraphics and not my creation, so I cannot take the credits

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by pasis View Post
    The water texture is originally from Spiralgraphics and not my creation, so I cannot take the credits
    It is? I didn't recognize it - I use those textures a lot, which one is it?
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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    Guild Artisan pasis's Avatar
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    Quote Originally Posted by Steel General View Post
    It is? I didn't recognize it - I use those textures a lot, which one is it?
    It's called Azure Waters. I used that in my tutorial and in the Curunir WIP I'm working on. In my maps I just changed hue/saturation and added clouds to get rid of some repeating feeling.

    It seems that Flateroctomy had done some modifications as well and the outcome on the water is nice.

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    Guild Member Flaterectomy's Avatar
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    I have tried countless variations of bevels, but never found one that worked for me (usually, if you look away and then look back, you can imagine the bevel inverted, and it looks like the river is actually raised).

    However, I tried again and using a soft brown stroke, some new bevelling and a couple of the hand-painted valley shadows that Ascension suggested I came up with the map attached below.

    I also convinced a concrete texture I made before to pretend to be a forest texture, and started on a couple of tree-filled areas.

    Quote Originally Posted by pasis View Post
    (...) It seems that Flateroctomy had done some modifications as well and the outcome on the water is nice.
    My water exists of a rendered clouds layer (blend mode normal) with moderately decreased contrast and a subtle cracked soil pattern overlay (50% opacity), and on top of that a layer (blend mode overlay) filled with an even blue with the water texture pattern overlay (50% opacity).
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Alas, my website features music, not maps. I do have a portfolio of some other things, though.

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
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    I like this, looks very tropical and colorful. I like the terrain too. You won't get much out of the satellites for help on rivers so I suggest a few things:

    1. Take a soft brush and paint in some river valleys/lowlands.
    2. Put a layer of 50% gray between the land and river layers, set it to overlay, and use the burn tool to paint some valleys in.
    3. Easiest but crappiest way is to add an outer glow of dark green.
    4. Add some variation to the river line thickness by going back over places like bends and deltas (which I can see you already have some wider deltas).
    5. You can always add a down-bevel to make it look lower, I've gotten mixed results.
    6. Lastly, add a slight blur to soften the edges.

    Anywho, looks real nice and nearly done, label this bad boy up.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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