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Thread: Terrain Texture Shader released

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    Administrator waldronate's Avatar
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    It's always interesting to me to see how image processing operators get applied to terrain systems to generate interesting results (in this case, an HDR tone mapping operator of the sort described in Local Laplacian Filters: Edge-aware Image Processing with a Laplacian Pyramid - it's a goo dpaper because of the review of lots of other tone mapping algorithms). I wonder if pushing alpha high, thresholding the image and using that output as input to a distance algorithm would yield interesting results...

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    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by waldronate View Post
    It's always interesting to me to see how image processing operators get applied to terrain systems to generate interesting results (in this case, an HDR tone mapping operator of the sort described in Local Laplacian Filters: Edge-aware Image Processing with a Laplacian Pyramid - it's a goo dpaper because of the review of lots of other tone mapping algorithms). I wonder if pushing alpha high, thresholding the image and using that output as input to a distance algorithm would yield interesting results...
    Maybe, there are already distance surfaces that use vertical weighting. I remember modelling forest fires as an assignment for my spatial analysis class using the NIR/R/G bands of a Landsat image and a DEM. The fire spread up hill more readily and down hill less readily.

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