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Thread: CC3 to Wilbur

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  1. #1
    Administrator waldronate's Avatar
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    The 64-bit version of Wilbur should be able to handle the full resolution map if you're patient. The 32-bit version definitely works with 4k by 4k maps (again, if youre' patient).

    Ralf Schemmann wrote a tutorial on getting data from CC2 into FT. If you stop a step early then your map will be in Wilbur. See http://www.jhendor.de/tutorials/cc2-ft.pdf for the full tutorial. The basic process is to set each contour level to a color ranging from black at sea level to white at the highest point and then load this image as a surface.

  2. #2

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    I spotted that tutorial and dutifully built a pallete to match. This is going to take, awhile.

  3. #3

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    Quote Originally Posted by waldronate View Post
    The 64-bit version of Wilbur should be able to handle the full resolution map if you're patient. The 32-bit version definitely works with 4k by 4k maps (again, if youre' patient).

    Ralf Schemmann wrote a tutorial on getting data from CC2 into FT. If you stop a step early then your map will be in Wilbur. See http://www.jhendor.de/tutorials/cc2-ft.pdf for the full tutorial. The basic process is to set each contour level to a color ranging from black at sea level to white at the highest point and then load this image as a surface.
    Ok, this is done. I have the historical values in. Each change of color is supposed to be a 1000' elevation change and the scale is 1 pixel / mile.

    There are areas I need to honestly redraw completely since the mountains are too short or aren't present where they should be. However, how do I get Wilbur to understand that the heights are in 1000' increments at the start?

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