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  1. #1
    Administrator Redrobes's Avatar
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    Hi Waldronate, I reckon it looks very nice though if the planet is earth sized then, and for some reason I don't know, rivers tend to have a maximum width which from space makes them very small - prob less than a pixel on this scale, though I am sure you know that.

    While your here tho and because you know your way around FT fairly well...

    Is there a way of getting a 16bit heightmap from it and/or can you get a heightmap for the sub sea regions ? If not then can you generate a land, export the 8bit map, reimport it and subtract that from the original, scale by 256 and export that giving the lower 8 bits ? I am asking because The 'Thinking Big' thread has a collaborative map starting with an FT world...

  2. #2
    Administrator waldronate's Avatar
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    Quote Originally Posted by Redrobes View Post
    Hi Waldronate, I reckon it looks very nice though if the planet is earth sized then, and for some reason I don't know, rivers tend to have a maximum width which from space makes them very small - prob less than a pixel on this scale, though I am sure you know that.
    Unfortunately the minimum drawing resolution using FT is one pixel. I tried to get around it a little by rendering at a higher resolution and then downsampling in Photoshop, but it seems to have left them a little larger. If the rivers would alpha out on th etributaries and/or change color based on flow then things would probably look much better.

    Quote Originally Posted by Redrobes View Post
    While your here tho and because you know your way around FT fairly well...
    I don't use FT all that much, really. It's the classic problem that once you have a world, you tend not to need too many more. If it did more than just basic terrain generation then I might use it more.

    Quote Originally Posted by Redrobes View Post
    Is there a way of getting a 16bit heightmap from it and/or can you get a heightmap for the sub sea regions ? If not then can you generate a land, export the 8bit map, reimport it and subtract that from the original, scale by 256 and export that giving the lower 8 bits ? I am asking because The 'Thinking Big' thread has a collaborative map starting with an FT world...
    For output to a heightfield, I would use File>>Save As and pick the "Raw Binary File" option. Then enter the desired width and check the 16-bit Integer Output checkbox. The output will have one integer bit corresponding to one meter of elevation and items below sea level will be negative. If you leave the checkbox unchecked then the output will be 32-bit floats (1 unit = 1 meter) with items below sea level as negative. The resulting image is the basic equirectangular projection suitable for wrapping around a sphere in your favorite program.

    <rant>
    I cringe a little whenever I see folks showing unprocessed FT output. The raw output was marginally acceptable back in 2000 when it wsa first released and there wasn't much in the way of editing tools in the product, but that was 8 years and about 8 releases ago. A lot of tools have been added for cleaning up the basic layout and many people seem to avoid using them. Admittedly, many of them are a bit rough and some of them are utterly mysterious (what the heck is a "moundtain", anyway). But they can be used to good effect. </rant>

  3. #3
    Administrator Redrobes's Avatar
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    Thanks, thats great as I know I will be able to get at float 1m res and it will save me having to make a subsea bathymetry type height map now.

    I understand where your coming from with your rant. Your experience would be extremely well received with some tutorials on how to use the options and processing capabilities of FT. Theres lots of people here who use it a lot and give it a lot of respect which is does rightfully deserve. My islands app is just a hack to gen up some basic random noise and all the beef is elsewhere. FT Pro has that extra capability in it and its not being used.

    If you don't know about the 'rep' thing here then its the widget of the scales and the little box by your avatar. So I should definitely give you some for that good advice. Its good that you pop in now and again.
    Last edited by Redrobes; 04-01-2008 at 02:32 PM.

  4. #4
    Administrator waldronate's Avatar
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    Tutorial

    I have put a quick tutorial and made a different map using the same general techniques. I did get a little carried away with continent size, but check out http://www.ridgenet.net/~jslayton/CGTutorial/index.html for the steps I used. I'd post it here but I'm too lazy to chop it up into the required pieces.

    On the plus side, I did discover some new FT bugs that need ironing out so it was good in that sense, too.

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  6. #6
    Guild Adept monks's Avatar
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    I'm also a member of the 'recognise an FT map at a thousand paces' crowd: proud owner of boxed version YO!. I can also recognise the author at a fair ole distance too,,,lol


    monks

  7. #7
    Administrator waldronate's Avatar
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    Quote Originally Posted by monks View Post
    I'm also a member of the 'recognise an FT map at a thousand paces' crowd: proud owner of boxed version YO!.
    When you saw the map at the top of the thread did it immediately strike you as an FT product, though?

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