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Thread: Applying biomes to a Wilbur-enhanced map...?

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  1. #1
    Administrator waldronate's Avatar
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    I was going to suggest using the Latitude feature of the Wilbur shader, but it turns out that it's not quite working correctly at the moment (it might work just fine if you only have a single-core machine, but I don't have one of those handy). It lets you specify a color shading range between two latitudes just like you can do in altitude with the Altitude part of the shader.

    Your rivers look a little odd and are placed in a non-physics-based manner. I'm guessing that you used the difference clouds filter in Photoshop? I'm kinda partial to the river effects that you get with the Fun With Wilbur tutorials from the main program download page ( http://www.ridgenet.net/~jslayton/wilbur.html - you probably already knew that, though).

    And that guy who gives away Wilbur for free can be a little odd at times, so be careful around him...
    Last edited by waldronate; 08-22-2011 at 09:02 PM.

  2. #2

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    Quote Originally Posted by waldronate View Post
    I was going to suggest using the Latitude feature of the Wilbur shader, but it turns out that it's not quite working correctly at the moment (it might work just fine if you only have a single-core machine, but I don't have one of those handy). It lets you specify a color shading range between two latitudes just like you can do in altitude with the Altitude part of the shader.
    Unfortunately I have a quadcore CPU... so latitude wouldn't work, if that's what you're saying. How does one use the Altitude shader, and where can I find it?

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