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Thread: height field to sphere?

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  1. #1
    Administrator waldronate's Avatar
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    Use a higher-dimensional noise (3D or 4D) to directly give you your height samples on the sphere (which can then be reprojected to a flat map using the projection of your choice). This technique also has no seams anywhere.

    Another choice for working space is to use a square with the north and south poles at opposite corners. It isn't exactly perfect, but it's much simpler to manage if you're trying to paint onto the height field.

    A popular choice is to use a set of height maps rather than a single height map. A basic cube map works well because the 6 sides can be done as individual height maps or they can be done with a single map (that loses a fair amount of space).

  2. #2

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    Quote Originally Posted by waldronate View Post
    Use a higher-dimensional noise (3D or 4D) to directly give you your height samples on the sphere (which can then be reprojected to a flat map using the projection of your choice). This technique also has no seams anywhere.
    ! that's the proverbial ticket!

    makes sense, really, sphere, 3 dimensions..
    Last edited by xoxos; 05-05-2012 at 06:45 PM.

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