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Thread: Flash Game Map WIP

  1. #11
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Ok, I'm trying to not get too cartoony with this, but it's really lending itself to that style.

    I *love* the way the mountains came out after the latest work-over.

    Plus things are looking better at the 50% size.
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  2. #12
    Guild Adept Yandor's Avatar
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    I thnk this looks wonderful! I don't know of any real way of giving advice for this, but I did notice (maybe its on purpose) but the forest on the bottom left (between the tower and village) the forest looks a bit funny, I think its cause you don't have a defining line between the trunks and the forest top. Just something I noticed that I thought was odd.
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  3. #13
    Professional Artist Facebook Connected Coyotemax's Avatar
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    You're right, thanks for pointing that out. Looks like I just need to darken the edge just a little through there.

    Good eye! I've been looking at it so much, it just slid right past me.

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  4. #14
    Guild Artisan LonewandererD's Avatar
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    Yo looking good, I also noticed the funny forest problem but it's a very minor thing. Loving the hand drawn look of it, looking forward to future updates. Repped.

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  5. #15
    Professional Artist Facebook Connected Coyotemax's Avatar
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    lol thanks! As I was working i was so used to seeing it that it slid right past, but as the the saying goes, once you see it you can't unsee it

    Fixed!

    And now at the point where I find out if there are any last minute requests from the client before calling it done!

    *hugs his tablet* I love this thing. I couldn't have done the map without it
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    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  6. #16
    Community Leader Facebook Connected torstan's Avatar
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    Looks very nice. My one suggestion would be to add some shading to the forest to give them a little bulk. They're the only thing on the map without shadows at the moment (sorry for jumping in right at the end).

    I love the mountains. They've come out really well.

  7. #17
    Professional Artist Facebook Connected Coyotemax's Avatar
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    No, that's fine - and you're right, they need shading. The thing that annoys me is that I'd thought of that a few days ago and forgot to follow through on it

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  8. #18
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    Augggghhhh I forgot the forest shading again.

    Well, i'm getting some sleep before I do anything else (and that's likely why I'm forgetting the shadows again, hah).
    I'll also be making some markers for the game to match the location icon style, and then I'm pretty much done.
    I ran some colour adjustments so the map will match the other textures used in the game (parchments in the menus etc) and here it is, ready for inclusion into the game screen itself!

    Next update will likely be into the finished map thread.
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    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  9. #19

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    Jumping in at the last minute (just joined ^.^; ) to say I love this map. I feel like redoing some of my WIPs in this style. I particularly like how you chose a darker brown to outline the land rather than going for black or giving the land an outer-glow to simulate shallow water (I dunno if I got that out right o.o ). I personally prefer the last-but-one version (without the parchment background) but since I'm not seeing it in context of the other art, that's just my opinion about the map itself ^__^. Hope the client likes it, and I'll be looking for this in the finished maps section!

  10. #20
    Professional Artist Facebook Connected Coyotemax's Avatar
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    Thanks for the compliments! I originally liked the more faded version myself, but the more I look at the parchment intensive one (really, it's a pair of adjustment layers, cirves and levels that are bringing out the underlying parchment details) the more I'm starting to like that one

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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