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Thread: Blackmount Empire

  1. #31
    Guild Artisan pasis's Avatar
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    I’m finished with the volcano…This is the best I can do…
    I’m more or less finished with the base land mass texturing now and have been planting some forest lately. I’m adding the forest with quite a small brush and not by actually “drawing”, but “tapping” the forest to the map. By this way I can make the forest more natural looking, but takes more time and gives a sore forefinger.
    Also added few marshes there (three of them altogether, if someone wants to find them). I didn’t have a marsh texture in my library, so I had to create a new one from scratch (which was much harder I remembered) and I’m not sure if I will keep it as it is.
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    Last edited by pasis; 05-23-2010 at 05:59 PM.

  2. #32
    Community Leader Facebook Connected tilt's Avatar
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    looks really good - a few of the snow caps look a litte cloudy and could perhaps benefit from a slight rock texture to "ground them"
    regs tilt
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  3. #33
    Guild Artisan pasis's Avatar
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    Started adding civilization, but still got lot to do (many cities and villages to be added and most of the roads are missing too). Experimented also with labeling and compass. Do you think the the label and compass should stand out more or is it good as it is when it blends a bit with the ocean? I though the blending would be good as there is already so much going on with the map, it could make it too messy to have it stand ou more. But let me know if you feel the same or not.

    Edit: The image size is quite a big and I had to use strong jpg compression to fit it to the size limitation and it seems to start reducing the image quality noticeably. Apologies for a bit poor quality...
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    Last edited by pasis; 05-29-2010 at 05:28 AM.

  4. #34
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    Amazing work. It's so realistic it could pass for a map of the real world :-)

  5. #35
    Guild Artisan pasis's Avatar
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    I made couple of new tries on the cities, but having hard time chosing which style to use. Attached is an sample city with 3 different style. Or actually B and C are more or less just in different scale. Should I change from the red cities (A) to B or C?
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  6. #36
    Community Leader Facebook Connected tilt's Avatar
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    very nice - I think the compass works very well - and a nice detail incorporating it in the title. The cities and fields look good, but I feel a little at loss without a scale to fit them too. The small starsymbols, what are they?
    regs tilt
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  7. #37
    Guild Adept Yandor's Avatar
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    Wow, this has come a long very nicely!, as for your indecision, I'd say use B, but it seems a bit "dull" in my opinion, maybe use B with the mix coloring of A... Just a thought, Other then that keep going, it all seems to work and look great.
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  8. #38
    Guild Artisan pasis's Avatar
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    I totally forgot to add scale. Basically 1px=50meters. Added scale to the cities sample...
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  9. #39
    Community Leader Facebook Connected tilt's Avatar
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    so you posted while I did, so I missed your question. I must mostly agree with Yandor, I like B, the roads are to big in C, but perhaps B could use a little dap of colors here in there.
    regs tilt
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  10. #40
    Community Leader Facebook Connected Steel General's Avatar
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    I prefer version B or C (with a bias toward B), but agree with the others that it could use a bit more color.
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