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Thread: Just a quick introduction.

  1. #1

    Default Just a quick introduction.

    G'day. I'm an ex-pat Australian living in the USA.
    Learned alot just in the last few days. This is a fantastic site.

    I'm primarily interested in battlemaps. I recently switched to RPTools' excellent MapTool product. One of our regular group was finding it rather difficult getting to sessions, and that's only gotten worse since he sired a son. So gone is the dry-erase roll-out map and dungeon tiles.. Hello to Photoshop, GIMP, etc.
    For my first few sessions I used the WOTC pdfs from their site - just copy/pasted the images out of the PDFs right into maptools and it worked very well. But now I'm faced with preparing my own battlemaps for the next session. While maptools have a half-way decent set of drawing functions - very quick and easy actually - they lack a certain something. I was using SketchUp to produce some places (especially complicated multi-level areas), but it's not a quick solution for me, and not really useful for out-door or non-geometric settings.

    So I searched around and stumbled on this site.

    Nice place you have here

  2. #2
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007


    Hi there. Always nice to see another maptool user find their way over here. I'd certainly be interested in seeing the sketchup battlemaps you've used if you're willing to put them up.

    Maptool has a few tilesets that you can download directly from within the program (under File-Add to Resource Library... ) but I'm guessing you've found those already. As for the rest, well dunjinni is a good resource for objects to place. Once you're into the business of making maps from scratch however then you're into the long grass of Gimp/Photoshop and others. Once you've settled on a tool of choice, check out the tutorials forum. There's loads of tutes on there for battlemaps in different styles. However the best plan is probably to post up a sample map and we'll chip in with advice when you get stuck.

    Welcome to the forum!

  3. #3


    Right on and welcome to the guild. I've just started into making VTT maps myself and want to do more. I have not put the time into figuring out Maptool yet however although I really would like to run some sessions myself some day. Hopefully I'll get around to messing with it. I want to get the lighting/vision settings figured out so I can see what it will look like from the players point of view. That is hopefully, my next step.

    Anyway, as Torstan says, just post and there will almost always be someone nearby to help out.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  4. #4


    Thanks for the welcome.
    I posted some pics (as you already discovered, Torstan) of some SketchUp models I was using - in this thread - but as you can imagine, the 2D pics don't exactly capture the full 3D experience. It's been a while since I played with some of those creations, and IIRC, the SKP files are actually really quite large (many MBs)
    The Sharn Tower is something like 8 floors high, with almost everything one might imagine (it was my first SU creation, and it got a little out of hand - including an archery range, a billiard room and a pool on the roof . heh )

    I find SU is best used as a sort of atmosphere builder - a kind of Player Handout, rather than an actual Battlemap. One key facility a software battle map needs is a shared environment. Map Tools can do this by restricting the viewable area to line-of-sight from the players tokens. About the only way I can think of to achieve that with SU is to have the model only on the GM's computer, and have him show the "current view" on a second monitor (or turn his screen around to show it).

    That said, I enjoy using SU to model in 3D, and then export 2D snapshots, either of the players visual perspective for a handout, or of a top-down plan for use either directly as an actual battlemap, or as an import to some other paint program to tweak.

  5. #5
    Community Leader Guild Sponsor arsheesh's Avatar
    Join Date
    Oct 2009


    Welcome eRazOr, I'm not all that familiar with battle-maps...yet...but there are plenty of folks here that are, and no doubt would love to lend some helpful advice. Good luck on your next session, and happy mapping.


  6. #6
    Community Leader Guild Sponsor
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    tilt's Avatar
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    May 2010
    Trelleborg, Sweden
    Blog Entries


    welcome - I'm working on my first battlemap myself, but not for maptools, just for printing out - so I'm looking forward to seing more of what you do
    regs tilt
    :: My art on Deviant Art :: My work Catapult ::
    :: Finished Maps :: WIP Breakwater - Gungnerhafn -Battle City :: Competion maps - A Ghastly Rest ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  7. #7
    Community Leader Facebook Connected Steel General's Avatar
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    Jun 2008
    Ft. Wayne, IN


    Welcome Aboard!
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  8. #8
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Surrey, Canada, EH!


    Welcome to the Guild!
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

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