The first significant update.
I spent a bit of time re-tweaked the elevations this morning for a little more roughness and trying to create a better transition between the plateaus and lower portions of the terrain. And it was just soooooo much fun. Lots of erosion, lots of selection manipulation and a considerable amount of bouncing back and forth between too versions of the initial elevation file to get things where I wanted them. After that, I let Wilbur define the suggested river flow for the terrain. The rivers are, at this point, a little too plentiful and there are some that don't seem to drain in a realistic fashion. I may be able to solve some of that by adding in lakes and eliminating those rivers that I can't do anything sensible with.
For the most part, though, the elevations are finished, so now it's a matter of deciding how I want to present the map (color or black/white) which will determine how I will add in the other prominent terrain features (i.e. forests, buildings, and the nests, if I can manage them). As predicted, however, I do have to go in to work for a few hours today, so I won't have a chance to work on this again until later this evening or some time tomorrow.
P.S. The coloring, for right now, isn't meant for anything other than to help me differentiate between flat areas and sloping areas.
P.P.S. I was thinking about how this challenge is similar to the River Mania challenge a year or so ago, though not quite as labor intensive in terms of having to meet such detailed requirements.
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