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Thread: Belandir World Map - Fractal Terrains/Wilbur Import

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  1. #1
    Administrator waldronate's Avatar
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    I fiddled about with the Fargoth map in Wilbur for a bit and got the attached output. It basically just requires a mask for land/ocean and a mask for mountains. Offset the base terrain map from 0 to make the basic land, make a mound out of the mountain mask to get mountains, then add noise, fill basins and incise flow. A bit more fiddling about and the output above (or something similar) pops out.

    The Fun With Wilbur series at http://www.ridgenet.net/~jslayton/software.html (on the main software page) has the general technique in volume 4 and volume 1.
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  2. #2
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    Wow, you did more in one night for the continent of Fargoth than I've accomplished in a few weeks for the world as a whole. Of course for me, most of the time has been re-learning the software that I never learned how to use 3 years or more ago. I had already found your tutorials 1 & 2 (the ones with the 5 star rating on this sight) and tried to use them and the There and Back Again tut to take a color to altitude conversion out of FT into Wilbur and fiddle. It failed. Your mound suggestion was the thing I was going to try if the tessellation method didn't suit me. Given your results for Fargoth, I might start with it, though.

    In short, thanks.

  3. #3
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    The continent of Fargoth was done with a number of CC2 maps, touched up in PS. The world as a whole I assume would have been done the same way, but whether they came from different FT worlds or all one, I couldn't say. Trying to get a somewhat consistent base values to expand off-continent mapping is all we're going for for now.

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