Results 1 to 9 of 9

Thread: Historia Maris First Draft

  1. #1
    Guild Novice
    Join Date
    Aug 2010
    Location
    Como (Italia)
    Posts
    6

    Map Historia Maris First Draft

    Hello this is my first attempt to create a serious map. This is menat to be a first draft of the map from a fantasy setting called Historia Maris.

    Keep in mind that the map is still unfinished lacking both several locations and roads.

    I followed RobA excellent Regional Map Tutorial for GIMP.

    Click image for larger version. 

Name:	Test Mappa v2.jpg 
Views:	95 
Size:	1.31 MB 
ID:	32617

    Thnaks in advance for any feedback you can provide me.

  2. #2
    Guild Journeyer
    Join Date
    Apr 2010
    Location
    Midwest, USA
    Posts
    147

    Default

    You've made the common river-branching errors.
    Unless this is a very small scale, i.e. local, map you have rivers doing very improbable things. On a large scale rivers branch like trees, they don't split going downstream, except in a delta where it is no longer going down.

  3. #3
    Guild Novice
    Join Date
    Aug 2010
    Location
    Como (Italia)
    Posts
    6

    Default

    I see what you mean, and I'm going to fix it as soon as possible.

  4. #4
    Guild Novice
    Join Date
    Aug 2010
    Location
    Como (Italia)
    Posts
    6

    Default

    Click image for larger version. 

Name:	Test Mappa v3.JPG 
Views:	61 
Size:	1.30 MB 
ID:	32630

    Attempt number 2, after revisiong how the rivers look.
    Last edited by Woodclaw; 01-17-2011 at 05:43 PM.

  5. #5
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    3,098

    Default

    The rivers are looking much better in how they originate and flow. Now they just need to extend all the way to their destination; in a couple of places they stop just short of the river they're merging into or the ocean. I like the size differences between the major rivers and tributaries.

  6. #6
    Guild Novice
    Join Date
    Aug 2010
    Location
    Como (Italia)
    Posts
    6

    Default

    Quote Originally Posted by Gidde View Post
    The rivers are looking much better in how they originate and flow. Now they just need to extend all the way to their destination; in a couple of places they stop just short of the river they're merging into or the ocean. I like the size differences between the major rivers and tributaries.
    Yes I noticed that just few moment after posting, unfortunalty I was in a hurry when I put the new River layer together.


    UPDATE: another small step in fixing the rivers, I took the occasion to redesign a couple of themClick image for larger version. 

Name:	Test Mappa v3.JPG 
Views:	66 
Size:	1.30 MB 
ID:	32667
    Last edited by Woodclaw; 01-18-2011 at 08:10 AM.

  7. #7

  8. #8
    Guild Novice
    Join Date
    Aug 2010
    Location
    Como (Italia)
    Posts
    6

    Default

    Thnaks unfortunatly I just noticed that I need to revise some elements of the forest layer (and possibly the mountains too).

    Plus I need some advice about how to design a swamp/muddy terrain.

  9. #9
    Guild Apprentice
    Join Date
    Feb 2009
    Location
    Maryland, USA
    Posts
    30

    Default

    Mountains could maybe use a bit of transition to the flatter ground. As for the swamp/muddy terrain, maybe the Everglades as an example?

    Check out Google Maps, search for "The Everglades", Florida, and switch to "Satellite" view and you can see how that looks.

    There is also Vasyugan Swamp in Siberia that covers an area larger than Switzerland or Pantanal in Brazil. This link has a satellite photo of Pantanal: http://en.wikipedia.org/wiki/Pantanal
    Last edited by TregMallin; 01-19-2011 at 10:23 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •