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Thread: Maps for HS2 Orcs of Stonefang Pass

  1. #1
    Guild Journeyer Wonko the Sane's Avatar
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    Default Maps for HS2 Orcs of Stonefang Pass

    This map is used for two encounters, 1 & 8. Please C&C.

    These are the edited versions...I guess it was premature to post in the "Finished Maps" section
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Encounters 1 & 8 - River Hunters & The Citadel - No Grid (Edit 2).jpg 
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ID:	35254   Click image for larger version. 

Name:	Encounters 1 & 8 - River Hunters & The Citadel - Grid (Edit 1).jpg 
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Size:	1.04 MB 
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    Last edited by Wonko the Sane; 04-21-2011 at 04:28 AM. Reason: Added updated maps

  2. #2
    Community Leader Gracious Donor mearrin69's Avatar
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    Very nice! Your water is particularly good looking. Do I detect some Image After textures in there? That site is the source of much of my texture library.
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  3. #3
    Guild Master Facebook Connected jtougas's Avatar
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    Wow these are great. The only thing I could see is that the broken parts of the bridge could use some "depth" maybe a little shading around the edges. Either way their awesome
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

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  4. #4
    Guild Journeyer Wonko the Sane's Avatar
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    @ mearrin69: The bulk of the textures I use come from CG textures. I'll have to go look at Image After.

    @jtougas: Looking at them now, I agree. I think maybe a bit of a bevel along the broken edges might help them show up better.

    Thanks!

  5. #5
    Guild Apprentice cadric's Avatar
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    Very nice maps. Good job

  6. #6
    Community Leader Facebook Connected torstan's Avatar
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    Looks good. I'd suggest pulling back the textures on the river a little. They're very dominant at the moment. I find that a base colour with a few textures over the top set to overlay, or soft light with low opacity does a good job of providing the texture whilst still allowing different elements to blend together. The drop shadow on your rover edge is a bit heavy too - it makes it look like it's floating.

    I love the towers - you've done a great job with the textures on those, and the shadows work perfectly to give the impression of their height. Good stuff - looking forward to seeing more.
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  7. #7
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    I think the river might be so "violent" like that because it's actually very rapid. Though I can't remember.

    I do remember that HS2 gave us the greatest monster ever: Giant Archerfish. Because nothing says heroic like giant fish that squirt water at you.

  8. #8
    Guild Journeyer Wonko the Sane's Avatar
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    I was kinda going for a rapids-type thing, since it's just before a waterfall. I'll mess around with it and see what happens. I see what you mean about the shore shadow too.

    I like mapping constructed things rather than natural settings...why do so many encounters have to happen outside?

  9. #9
    Guild Journeyer Wonko the Sane's Avatar
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    I've replaced the original maps with edited versions. Thanks jtougas and torstan for the suggestions

  10. #10

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    Are you currently working on the rest of the maps for orcs of stonefang pass? I'm going to run it soon and loved your maps for the slaying stone.

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