Results 1 to 10 of 16

Thread: Applying biomes to a Wilbur-enhanced map...?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #2

    Default

    Well, I don't know that this is really an "easy" solution, but rather than using the default Wilbur shader you could create your own height color gradient maps. What I do is start with a Gradient Map to designate Temperate biomes, then create one to designate desert/arid biomes, and finally one to designate tundra and arctic biomes. Then I place opaque layer masks over the Arctic and Desert layers, paint in the areas where I want them to show up and apply a Gaussian blur effect to help better show the gradual shift from one biome to the next. Below I've posted cropped copies of some of the gradient maps that I'm using in my current map, as well as what they look like once combined the way I described.

    Cheers,
    -Arsheesh
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Demo Pic 4.jpg 
Views:	148 
Size:	1.28 MB 
ID:	37992   Click image for larger version. 

Name:	Demo Pic 3.jpg 
Views:	121 
Size:	1.43 MB 
ID:	37993   Click image for larger version. 

Name:	Demo Pic 2.jpg 
Views:	226 
Size:	1.32 MB 
ID:	37994   Click image for larger version. 

Name:	Demo Pic 1.jpg 
Views:	278 
Size:	1.34 MB 
ID:	37995  

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •