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Thread: Thinking Big - Torq's landgrab - choose a territory

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  1. #1
    Community Leader Torq's Avatar
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    Terrainmonkey and hans_worst I second what Ravs and Neon have said.

    Baziron and Alucard great to have you onboard. Have a look around the map, see who your neighbours are and discuss shared features with them just so everyone understand what those near them have in mind. Alucard, which is it going to be?

    Terrainmaonkey, we havn't got a mastermind working on backstory, races, history cultures etc. and I dont think thats the aim here. We want the process to be a bit more organic although thematic suggestions are great to spark something in the mind of the individual mappers, as has been done in this thread by Venardhi.

    Neon you got thpse areas man, although I think closer inspectin will reveal thousands of tiny atolls and island chains that require intricate mapping.

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  2. #2

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    Quote Originally Posted by ravells View Post
    As far as I know there is no deadline and it doesn't matter what your mapping skills are. Jump right in and have a go!
    I'll take the rich, untouched by the plague, western part of the coastal nation: Arkon (Number 11.) We could make a nice split in the nation. The western part ignoring the cries for help and horrible stories about the plague for the east. While the east (ravells part), which is closer to the trouble, is gathering more and more troops to deal with the problems on their eastern border. The western power see their change to increase their power in the country.

    Without a background no map, right?

  3. #3
    Community Leader Torq's Avatar
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    Spare a thought for the Groamings who live most of their lives under the constant spectre of the plague and have even built great barrier walls and fortresses along their Eastern frontiers in a vain attempt to keep it out.

    But those frontiers are long overrun by the unclean and unwanted who even now gaze ever Westward from those dark musty towers and seek the clean air and water of the plains and the healing sea air beyond.

    Torq
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    Guild Member Kagehito's Avatar
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    damn.. i go to a con, and everything is taken...

    Ok I'll go with 15!

    Got to have someone covering the plauge touched lands of death.
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  5. #5
    Community Leader Torq's Avatar
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    Welcome Kagehito, great to have you on board the project. 15 is yours.

    To answer some of you questions on the other thread:

    Stylstically you have a free rein but will need to use the basic map provided. There is as yet no entrenched backstory, but I really like your historical overview becasue it gels with mine (i'm 13). We still need someone to do 14 though, but interest seems to be growing quickly so I dont think we'll have a problem. the plague seems to be moving Westwards from you to me, so if you have anymore ideas that may impact on what I do in 13 let me know. I hvan't started mapping yet, but its coming together in my head.

    Torq
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  6. #6
    Community Leader Torq's Avatar
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    Here's how the landgrab is looking so far. I just want to take a moment to thank all those that have supported this project so far. The level of enthusiasm and teamwork has already been awesome and I'm sure it will continue to grow.

    Torq
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    Community Leader NeonKnight's Avatar
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    I have repped TORQ for all his work on this project and taking on the unofficial mantel of leadership!

    Well done Sir. Well Done indeed
    Daniel the Neon Knight: Campaign Cartographer User

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    Community Leader NeonKnight's Avatar
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    My thoughts on the racial groups (as I view them as that more-so than individual nations).

    SHERGAL: The Shergal peoples would closely resemble the Norse cultures, both in physical looks as well as cultural views. The Harsh northern regions and rugged coastlines would be reflected in their world views.

    AKRON: These peoples would be like the Western Germanic peoples Mixed with the Spanish and some Mediteranian like the Greeks, Minoans and such.

    ORVAELOS: I see these peoples as closely resembling the Arabian Cultures. Think Sinbad, and Ali Babba and the rest.

    LINGEMERD: Here we have the Slavick peoples of the Russian Steppes.

    BRINSMERD: The Mongols of our World. A harsh land of steppes, scrubland, vast forrests and harsh living.

    GROAM: A dying people, in the midst of the plague lands, they are fast losing their cultural identity as they forsake their current beliefs searching for an explanation to the crisis besetting them.

    THOUGHTS?
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  9. #9

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    I was leaning somewhat in that direction, something of a hybrid Arabic/Renaissance Medeteranian for my area. With some more rustic rough-and-tumble folks in the mountains, leftovers of a vast but forgotten ancient (elven? dwarven? x?)empire, that leave well enough alone and are content with their hidden cities carved into the living rock. These peoples would be more like the early Ottomans if they had never advanced past the middle ages and having lost a good part of the 'civilized' part of their civilization, with the newcomers having inherited much of their leftover culture and twisted it to suit them. The lands very nearest the mountains would be occasionally raided by these remnant tribes, but local (well armed) militias and fear of military reprisals would mostly keep them at bay.

  10. #10
    Community Leader Torq's Avatar
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    Thanks for the rep Neon, much appreciated.

    I agree with the divide into peoples rather than strict kingdom territory divides. My focus is the Groamings because my area is completely in my area. I love your suggestions for them. I think the plague and avoiding it has become so endemic to their way of life, that it infuses everything. Cults have sprung up obesessed with illness as well as many doomsday cults. Many groamings have left fleeing the devastation of their own lands. Vestiges of an economy remain in the Western areas though.

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