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Thread: [WIP] - My first Town (happy for criticism)

  1. #1
    Guild Novice
    Join Date
    Feb 2012
    Location
    Heidelberg, Germany
    Posts
    17

    Wip [WIP] - My first Town (happy for criticism)

    Hello guys,

    I love this forum and the wonderful maps here. I'm new to the forum I now I'll show you my first attempt of a town for a RPG game (The Dark Eye).

    The town is quite small and located at a riverside. It climate is warm, so there are many vineyards and 2 wine makers (in the upper left and right corner). The funny looking white/yellow buliding is supposed to be a oriental style caravansary (it needs to be there because of the Dark Eye description of the town).
    I'm quite happy with my work so far - because as I said this is my fist map ever.

    Anyway I would be happy to get some comments and especially constructive criticism!!

    I used some textures but all the rest was drawn by mouse exclusively in GIMP.

    Click image for larger version. 

Name:	Then V1.jpg 
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Size:	3.02 MB 
ID:	42370

  2. #2

    Default

    That's a nice map, especially for your first one! I think the buildings would definitely benefit from light/dark shading on the roof slopes to make them stand out a bit more.

  3. #3
    Guild Novice
    Join Date
    Feb 2012
    Location
    Heidelberg, Germany
    Posts
    17

    Default

    Yes you are right. I'll try that. I'm also not happy with the trees yet.

  4. #4
    Guild Novice
    Join Date
    Feb 2012
    Location
    Heidelberg, Germany
    Posts
    17

    Default

    Alright. I introduced shading on the roof slopes and some shadows at the houses. And I added some more details, like the litte gardens with vegie, some horses and only a few more buildings. Ah, and I changed the trees.

    Now I'm quite happy with my first map. But I still appreciate any comments from you guys!! :-)

    Click image for larger version. 

Name:	Then V3.jpg 
Views:	98 
Size:	3.05 MB 
ID:	42423

  5. #5

    Default

    Yeah, that's definitely better. The shading and subtle drop shadow give it all a bit more depth.

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