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Thread: [Award Winner] Eriond - A Tutorial for GIMP & Wilbur

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  1. #1
    Administrator waldronate's Avatar
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    Quote Originally Posted by Korash View Post
    BTW, Koodos to anyone who can figure out where this is located on good ol' Earth
    Using a high-latitude location like the Falkland islands really points out the importance of using a good projection. Those islands are really stretched horizontally (a factor of about 1.6, if I've done 1/cos(51.75) correctly) in the Plate Caree projection.

  2. #2
    Community Leader Guild Sponsor Korash's Avatar
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    Quote Originally Posted by waldronate View Post
    Using a high-latitude location like the Falkland islands really points out the importance of using a good projection. Those islands are really stretched horizontally (a factor of about 1.6, if I've done 1/cos(51.75) correctly) in the Plate Caree projection.
    And Kudos to waldronate !! Yeah they were stretched out a few times while I was tooling around with the height field to make them suit what I want to see....still not sure it looks right but am willing to let it stand where it is.

    Thanks Jae, it was some work to get them deep enough looking (not sure why though), but I like them too.

    Arsheesh, try looking for a tut for FW Tools. It was the one that I used to get the basic height field waaaay back when.
    Last edited by Korash; 12-08-2013 at 11:05 PM.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  3. #3

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    Wow! The rivers look beautiful there Korash.

    I have taken a long break to think on some things... mainly how I can get better land noise & make my oceans beautiful... the technique I tried at the end of the tutorial didn't produce the great waters I hoped for.

  4. #4

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    Soon as I have the ability to upload images, I will share my land I managed to complete with much struggle & following Arsheesh's tutorial!

  5. #5

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    Look forward to seeing it Jae Dub.

    Cheers,
    -Arsheesh

  6. #6

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    Here is the map i spent pretty much all afternoon/evening on yesterday. Just want to say great tutorial and i am really pleased with how this turned out. The only thing i could not get was the last bit with the river mask and the selecting from channel to make the water.

    Click image for larger version. 

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  7. #7
    Administrator waldronate's Avatar
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    Not long after (and in response to, if I recall) this tutorial was originally published, Wilbur sprouted a river computation function (Texture>>Other Maps>>River Flow). This feature can make river finding much simpler, especially on terrains that have already been processed in Wilbur.

  8. #8
    Guild Journeyer MarkusTay's Avatar
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    First, thank you Arsheesh for creating this tutorial, and thank you Waldronite and everyone else who contributed useful info in the thread.

    Where can I grab the latest version of Wilbur? I am following this tutorial and I just got up to that point.

  9. #9

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    Hi Markus, you can find the latest version (correct me if I'm wrong Waldronate) here.

    Cheers,
    -Arsheesh
    Last edited by ChickPea; 12-12-2015 at 10:20 PM. Reason: Corrected outdated Wilbur link

  10. #10
    Guild Journeyer MarkusTay's Avatar
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    Okay, I'll try downloading it from there - thanks for the quick response.

    I downloaded it from somewhere else, and after I installed it, I can't find it.


    EDIT: LOL - nvmd, found it. My search function couldn't find it, so I had to look through my C drive the old-fashioned way. Weird.

    Thanks again Arsheesh, for everything.
    Last edited by MarkusTay; 02-16-2014 at 07:27 PM.

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