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Thread: [Award Winner] Eriond - A Tutorial for GIMP & Wilbur

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  1. #1
    Guild Grand Master Azélor's Avatar
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    Quote Originally Posted by waldronate View Post
    Those features were introduced in Wilbur 1.65; version 1.62 was released back in mid-2007. 1.83 was the last public version.

    I really should get that stuff rehosted, but that sounds way harder than I have the mental capacity and time for these days...
    Have you considered a free hosting service like Media fire? The file is not too big.

  2. #2
    Administrator waldronate's Avatar
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    Quote Originally Posted by Azelor View Post
    Have you considered a free hosting service like Media fire? The file is not too big.
    My #1 requirement for hosting is no third-party advertising visible on the pages.

  3. #3
    Administrator waldronate's Avatar
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    The Wilbur site has been offline for a few months now at the whim of my old ISP. When I get it rehosted, I'll post the new address here at the guild and to every place I can find contacts for that links to the old address and can be found via the googlybeast.

  4. #4
    Guild Grand Master Azélor's Avatar
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    Ads are optional, unless your using Internet explorer maybe.

  5. #5

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    Just an update; I've found the current version of Wilbur, and now river erosion is working like the tutorial. My mountains tutorial is progressing okay; biggest deal is just remembering how exactly I did it.

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    Guild Novice Hedron's Avatar
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    It's been a while, but now I'm back into gaming again I thought I try mapping again.

    Everything's worked so far, but when it comes to the bump mapping part, I must be doing something wrong, as when you say to use a Grey (value 15) to get rid of the oceanic "rivers", I can't figure out what you mean.

    I've tried to use #7f7f7f, but that screws up the colour gradient step

  7. #7

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    i just used a land mask myself.

  8. #8

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    Quote Originally Posted by Hedron View Post
    It's been a while, but now I'm back into gaming again I thought I try mapping again.

    Everything's worked so far, but when it comes to the bump mapping part, I must be doing something wrong, as when you say to use a Grey (value 15) to get rid of the oceanic "rivers", I can't figure out what you mean.

    I've tried to use #7f7f7f, but that screws up the colour gradient step
    In the color dialogue you can adjust the value of white to black which ranges from 0 (Black) to 100 (white). But you can also just use the color code: 262626.

    Quote Originally Posted by ludgarthewarwolf View Post
    i just used a land mask myself.
    Yup, that works too.

    Cheers,
    -Arsheesh

  9. #9
    Guild Novice Hedron's Avatar
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    Quote Originally Posted by arsheesh View Post
    In the color dialogue you can adjust the value of white to black which ranges from 0 (Black) to 100 (white). But you can also just use the color code: 262626.
    Thanks, that sorted it.

  10. #10

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    Finally done with the second run through with the updated version of Wilbur, here's the results:

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