pov-ray is an old script based 3d modeler, which imo (not a universal opinion) cuts down on the amount of time spent learning how to use it. imo being able to specify objects numerically is a plus.

amateur pov-ray scene using imported height field


if you'e not entirely opposed to the idea, i would encourage you and everyone to learn how to program. the basics of c/c++ are very very simple, the only difficult part is securing the references for how to specify things with sdks. the advantage is of course that once you have some knowledge, it will always be applicable and make it easier to do anything instead of having to continually search and learn a new interface for every program someone else makes. it's one of those threshold things.. it's much easier to learn today than it was a decade ago, and will continue to become easier as more people post about it.