Results 1 to 10 of 21

Thread: [Region 1][Map 05] Charnok

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Post [Region 1][Map 05] Charnok

    Ok, so I figured I would get a place holder up in in case someone wants to do any mapping for the June contest.

    Charnok is a cold, fairly desolate place. Almost totally mountainous terrain, Charnok is home to very few civalized human settlements, mostly on the south western corner. Other notable features:


    • Two large dwarven kingdoms: Gnar Chertok and Gral Methoras
    • Tal Dra`Quinlith: a hidden elven kingdom. Basically, think Rivendell, a place magically protected from the cold/weather and easy outside access located somewhere in a large mountain valley
    • 5-6 major barbarian tribes of 150 or so residents each and 2-3 times that number of small ones of 30-40 people each. All are nomadic, but there are a few semi permanent lodge structures and a permanent setup somewhere which is used for yearly clan meetings. A few of the clans reluctantly trade with the dwarves and a few others trade with the civilized settlements.
    • There are several ruined keeps and 2 towers, all of which were abandoned (as far as we know) between 100 and 1200 years ago. The barbarians stay away from most of them. These are mostly on remote mountain top peaks or valleys.
    • Tons a Reindeer, Elk, etc, both wild and tended by the Barbarian tribes.
    • On the north side of the map, there is an Ice Giant settlement that houses 300+ giants over a 50 mile area of the northern mountain range. No humans dare venture into this area for obvious reasons. They occasionally make extended raids against barbarian tribes that happen to be in the area. Every 50 years or so, they attack nearby outposts of Gnar Chertok, though there are rarely many casualties on the giants side, the dwarves usually take a few hundred losses. Rarely do the giants actually attempt to break through the main gates due to the strength of the gates.
    • Various orc and goblin hiddy holes hidden in caves throughout the region. of course, there are various skirmishes with the dwarves, mostly underground.
    • At least 1 white dragon (Belamytharandus) lives in the region with brood of 5 wymlings. Mostly content to feed on the abundant livestock, she occasionally ranges far and attacks either barbarian tribes or even one of the towns on rare occasions, though most think this is more for her amusement that for food.


    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  2. #2

  3. #3
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Post

    Quote Originally Posted by ravells View Post
    Hi jfrazier, I've merged your thread with TM's thread (as you have taken Map 5 over from him).
    Thanks ravells. I did not get a chance to do any real progress on the map this weekend like I had planned. I spent most of my free time playing with various map styles. I will most likely throw something together in Fractal Mapper over the next few days to get a general idea of the terrain features for myself and others and then determine a final map style at a later point.

    I am currently thinking of doing a computer hand draw B/W style map, but not 100% committed to that as of yet. Mainly, I am thinking of a style somewhat like the map of Eltar by fragless over on Deviantart. Not quite sure if I have the artistic talent to pull it off though. I have some very nice ridgy looking mountains, but am having some trouble getting to go in more than left to right directions(top to bottom joining the left to right is where it's messed up) and still look good, so will be playing with that over the next few days. Failing that, if I stay on the B/W path, I may just end up doing some plain pointy triangles for the mountains with a bit of blending. Hmmmm... now that I think of it... with the barbarians and such... perhaps that's the best way to go I think. Much longer process in creating the map though....

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  4. #4
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,201
    Blog Entries
    8

    Post

    Example images as promised

  5. #5
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,201
    Blog Entries
    8

    Post

    In my quest to complete this map set making up Ansium this tile is the last so I submit this one as a render of it. I decided to go with plenty of snow cos there has been a lack of snow over ansium in general and this area is the highest of all the tiles. I set it up so it generated some nice glaciers and hanging valleys. I reckon this one looks pretty good and even better in 3D actually.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •