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Thread: [Region 1][Map 12] [Location 01] - Finger Islands

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  1. #1
    Guild Journeyer
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    Post

    Since there are 3 of us doing stuff in a fairly close region we're going to have to work together to get things meshing well.

    I'm thinking I might also do the Orchards and Limbeck Mines as well after Irontown if no one else gets to them first.

    Other things I'm thinking of adding to the current Region map (If no one has a problem with it) is:
    1. Dreadwood's Valor. A fort on the river in the Dreadwood, basically right above the second D. This is a save haven for the foolishly brave, groups of warriors that gather to hunt in the Dreadwood to test their skill and prove how truly powerful they are. Will also serve as a way point on the Jeedon River Way, one of the paths from Irontown/Limbeck Mines to travel north.

    2. Jeedon's Halls. A fort/Village at the large fork in the river, home to traders who only put up with the issues of living there for the valuable bits of critters that some lucky few send out of Valor. These two points will make the main section of the Short River Way.


    3. A smaller Fort/docks on one of the loops in the river near the coast, this will be the wet step for the Long River Way, that runs from here back over the south edge of the Iron Heights, to Limbeck Mines. This way is used by the more careful merchants carrying iron and steel works from Irontown to the north, while the daring/foolish cross the Iron Heights, and attempt to make a mad dash and push all the way to Valor before night falls completely, and shave several days of walking off their trips.


    I'm also thinking of putting pirates on Camber's Isles and The Specks. Those on the Specks will force some merchants to try their hand at the overland route from Jeedon's Halls and pass through the edge of the Red Hills, some also take this longer route to trade with the Centaurs.


    Any objections or changes to this? Anything someone would like me to include in Irontown to help reinforce something you want in their map/story?

  2. #2

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    I love all these ideas! If you want to build extra settlements and things, it's no problem. Tell me where you want them and I'll amend the main map accordingly.

  3. #3

    Post

    I'll constrain this to the selected area of the map. 2-5 are what I see in the region. 1 & 7 really represent whats already there.

    I'm trying to bring out a plausible situation for the development, not just plunk down a building.


    Talroth - I'm fine with pirates in the Specks but can we leave them till we have an idea of the trade and population levels they'd prey upon?

    If you think there is Iron traffic across the lake, how about into Casteran and then Groam?

    Sigurd
    Last edited by Sigurd; 06-06-2008 at 06:10 PM.

  4. #4
    Community Leader Torq's Avatar
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    Casteran, was added as a bit on an afterthought when I asked to Ravs to allow for one of Groam's roads to actually lead somewhere, but I dont think either of us, or Redrobes for that matter have much of an idea what it is. I think it would be more Groam and less beastlands in fluence due to its position, but thats just a guess.

    Groam is desparate for trade as it has few trade partners and its main trading partner Orvaelos in the South is getting a a little stroppy, Maybe Casteran is where the iron comes into Groam.

    Torq
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  5. #5

    Post Tightening up distances etc....

    So after looking at the work so far I went back to the Fractal Terrains file to tighten up scales and distances. FT gives me a much smaller scale and accordingly the main island is not 35 miles across but 18!

    Here is a prettied up first draft with the work from FT.




    I will marry the two versions together so that they fit stylistically before I'm done.




    I think I will keep the FT scale though because it suits my purposes to be smaller.

    - Sigurd.
    Last edited by Sigurd; 06-07-2008 at 11:37 PM.

  6. #6
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    Post

    What is the region north of Lake Festus? They don't seem to have any trade easy trade routes planned into here.

    From Irontown, I see trade running:

    North: to Jeedon River, with ships going to Farpoint and Casteran in the Beastlands, and Arkender, Feral in Groam.

    South: to Riverwash in the Beastlands, and Udynaeses in the very south of Groam. From there, trade of the fine Irontown steel goes where ever.

    Maybe I'll sketch out some basics of the regions that aren't filled in, just lay out positions for cities, if no one is currently working on those regions.

  7. #7

    Post Deeper Plan

    I have decided that this is far more fun if I don't rush the project.

    My plan is to fill the little map at the top of the page, or explain why it isn't filled .

    I have guestimated the island as 57sq miles and decided to start there.

    Basic Outline:

    Talworth Island - Has been inhabited by halflings for a great deal of time and rather chaotic. With the rise of Groam a leader appeared (human or ?) who was able to build a keep in the region and convinced the halflings to exchange fealty for his protection. Not universally popular but no rebellion either.

    I am using various random population generators to refine my idea based on the area taken from the map and its situation, an island.


    Ideas I'd like some feedback on.

    1. 'Festor/ is a fairly benevolent shape changing dragon. In his human form he has far lower food requirements and can disguise his presence.
    He is the patron of a mage school on the peninsula.

    2. Navy of the Inner Sea.

    3. The Finger Islands are the center of a Principality that includes the main islands, perhaps the specks, and a city on each shore.
    So the city in the Bay, and the edge of Groam would both be trading centers owing allegiance to a central keep and Prince.


    I'd love any response to the above ideas.


    - sigurd


    Here is a pdf of early demographics based on the "Low Fantasy Population Generator" by Erin D. Smale. I find it much easier to start with something then morph it into something different.
    Attached Thumbnails Attached Thumbnails Talworth Island.pdf  

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