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Thread: World-map for Project Ysi

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  1. #1
    Guild Adept Naeddyr's Avatar
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    Heh, I was sure people around here already knew about them. Ok, maybe not Flex-projector (which is pretty new, as far as I can tell).

    Thanks for the reps and praise.

    EDIT:

    And here a version with stereographical projection instead of Azimuthal equidistant.

    EDIT:

    Gah, I even made up a numeral system to go.

    Don't worry if you can't understand the numbers. There are several reasons why not. For one, they're in base six. For two, they're only partly positional. There's about 26 numerals, most of which are unused here because the numbers are just boring ones multiples of 15 (or 23 in base six). There's a set of numbers for 1.3 to 5.3 (which is equivalent to 1.5 to 9.5 in decimal). If you get into big numbers, the system turns partly bijective. And so forth.
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    Last edited by Naeddyr; 06-23-2008 at 07:13 AM.

  2. #2
    Guild Adept Naeddyr's Avatar
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    Tried adding mountains and major rivers.

    Need to add more roughness and fractalisation, though. At the moment, too smooth.

    EDIT:

    Aaand a newer version.
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    Last edited by Naeddyr; 06-25-2008 at 05:31 PM.

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