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Thread: Terra Patria - Novice Map Effort

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  1. #1
    Guild Member Facebook Connected Gumboot's Avatar
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    Okay so having experimented with Wilbur a bit, I've decided I don't need to put anywhere near as much effort into the individual ridges for the mountain ranges... indeed Wilbur's erosion filter produces far more realistic looking ridges than me anyway! (Surprise!). This is great news, as it means less work to complete the initial Height Map. Still a bit concerned about how Wilbur is going to handle the whole map... :\

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    Administrator waldronate's Avatar
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    Quote Originally Posted by Gumboot View Post
    Okay so having experimented with Wilbur a bit, I've decided I don't need to put anywhere near as much effort into the individual ridges for the mountain ranges... indeed Wilbur's erosion filter produces far more realistic looking ridges than me anyway! (Surprise!). This is great news, as it means less work to complete the initial Height Map. Still a bit concerned about how Wilbur is going to handle the whole map... :\
    The 64-bit version of Wilbur didn't seem to have any real problem with that first image (6118x4286). It was a bit pokey on my Core i7 3770 w/32GB (30 seconds for fill basins, 2 mins for incise flow, 4 minutesish for 10 passes of precipiton erosion), but it did complete. I seem to recall that the 32-bit version wasn't able to handle that size image directly.

    One thing that you can do with similar effect is to start with a lower-resolution image (say, 1000 wide or so) to rough in the terrain features and then move up to higher resolutions using Surface>>Resample>>Simple (or something like that; my version of Wilbur isn't the publically-available one) to increase the resolution to approach your final result.

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