Wow, thanks!
I have to thank Torq though who gave me some really good C&Cs from the last version.
Wow, thanks!
I have to thank Torq though who gave me some really good C&Cs from the last version.
This is very good again Ravs ! I have been away for a day and it gets that much better than before and it was good then too. I don't often like the gothic style font - probably because its a little overused but in this example it works brilliantly. I'll go and update the WIPs now. Its been a while...
I think the white background is much better than the dark one. I love the detail and the way you labelled everything with those thin black lines (instant info without a lot of clutter). Overall, one sweet map.
Just two gnit-picky question: How do our monks get into the ampitheatre? And, wouldn't there be a direct path between the west gate and the stables?
Lovely map. One question, though: Everything has contrast shading except the pillars in the grand hall. Do they emit light?
Dude, that's just about perfect. It looks like something out of one of my Illuminated Manuscripts books. Kudos galore.
I really love it Ravs. Clear and artistic. When a map combines those two aspects well its always a winner. I love the text too. I just thought of a slogan for the monastery, that would form part of a mantra of some kind "From surrender, purity, From purity, Salvation".
Well done.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
That is a real stunner. Good job.
Couple of questions, to follow up on Waldonrate's glowing pillars - the cloisters at the top end of the lecture area are also remarkably shadowless. The other thing is the compass. If the west gate is on the west of the monastery and the east gate is on the east, then the large pointer of the compass is pointing south, which seems a little counter-intuitive.
I apologise if there is a good reason for that elsewhere on the thread, I admit I just jumped to the most recent version. Otherwise, a truly excellent job. Well done.
It's a great map! But the pillars looked a little out of place, perhaps to draw attention to them. Imagine the scene: An immense and dark high-vaulted chamber with a single lighted doorway at the far end. As you enter, the nearest pair of pillars begins to glow with a shadowless white light, illuminating the images of titans and gods rendered in fantastic relief from the mosaiced floor through the wall carvings to frescoed ceiling. As you proceed down the row of pillars, each pair lights in succession to reveal further parts of the story of [insert story name here], with the previous pair fading behind you.
Or maybe it was an oversight. Works either way.
Not tough! This is exactly what I need to spot the oversights.
Here is the latest version in which I hope I have incorporated the C&Cs.
I'm not happy with the motto though....it looks too much like a badge or something.
### Latest WIP ###