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Thread: Earen - A Work In Progress

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  1. #1
    Community Leader Facebook Connected Ascension's Avatar
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    Well if you want to go that warcraft way then I'd say that it's a pretty popular way to go for a parchment map. The two buildings that are above the words "Old Keep" are perfect so I'd stay with that painterly style. The round keep with turret just under said text is just a tad small...just a tad. The cities are just too small to make out any detail as to what they are.
    Last edited by Ascension; 06-19-2009 at 12:07 AM.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    Coming along nicely...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
    Guild Journeyer Alecthar's Avatar
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    I assume it's the texture you're using as the parchment base, but whatever texture it is that's on most of the empty landmass space is tiling pretty poorly. You can see the seams, particularly on the bottom edge of each tiled piece. It's less obvious where land features cover it up, but there are still a few spots where you can see it.

    I hope that doesn't seem nitpicky, it's just one of things I tend to see, because I've had similar problems in the past (and no doubt will continue to have them in the future).
    "Unless I'm allowed to carry around a gun to shoot their giant killer-spiders, Australia needs to stay the hell away from me. Also Australians, who if they have lived this long are obviously agents of the spiders and not to be trusted."

  4. #4

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    Quote Originally Posted by Alecthar View Post
    I assume it's the texture you're using as the parchment base, but whatever texture it is that's on most of the empty landmass space is tiling pretty poorly. You can see the seams, particularly on the bottom edge of each tiled piece. It's less obvious where land features cover it up, but there are still a few spots where you can see it.

    I hope that doesn't seem nitpicky, it's just one of things I tend to see, because I've had similar problems in the past (and no doubt will continue to have them in the future).
    every time you nitpick god kills a cartographer, i see your point but i like some things faulty


    updated version i am not sure about the shape of the mountains at the bottom of the endless forest...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	earenexpanded.jpg 
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  5. #5

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    any input on the last update for some reason i am starting to like less and less the bottom part... any suggestions will be greatly appreciated!

  6. #6
    Guild Journeyer philipstephen's Avatar
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    this is a great map... one of the best hand painted looking maps on the site.

    I think the mountains in the south look great, as does the forest texture in the bottom area.

    the only thing i could think of to improve it in my mind is to add a bit of variety to the shape of the border of the forest.

    I am picturing civilizations developing in that area and cutting swaths through the forest... clearing land for farms and building forts and ships and the like...

    maybe forming a road to Galeah in the north with several settlements between it...

    and perhaps a few natural clearings and larger openings in the forest canopy, with a lake or two in them?

    That sense of variety of landscape might jazz the southern portion of the map up a bit.

    but the colours and textures of your features are brilliant!

    phil

  7. #7

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    Quote Originally Posted by philipstephen View Post
    this is a great map... one of the best hand painted looking maps on the site.

    I think the mountains in the south look great, as does the forest texture in the bottom area.

    the only thing i could think of to improve it in my mind is to add a bit of variety to the shape of the border of the forest.

    I am picturing civilizations developing in that area and cutting swaths through the forest... clearing land for farms and building forts and ships and the like...

    maybe forming a road to Galeah in the north with several settlements between it...

    and perhaps a few natural clearings and larger openings in the forest canopy, with a lake or two in them?

    That sense of variety of landscape might jazz the southern portion of the map up a bit.

    but the colours and textures of your features are brilliant!

    phil
    i took some of your suggestions and applied them to the map... here is an updated version:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	earenexpanded.jpg 
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  8. #8
    Guild Journeyer philipstephen's Avatar
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    Looks great!

    Now maybe a winding river or two that flow from those southern and eastern mountains to connect with those lakes and eventually wind towards the sea.

    I think that would jazz up the south a bit more.

    Phil

  9. #9

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    Quote Originally Posted by philipstephen View Post
    Looks great!

    Now maybe a winding river or two that flow from those southern and eastern mountains to connect with those lakes and eventually wind towards the sea.

    I think that would jazz up the south a bit more.

    Phil
    Like This?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	earenexpandedrivers.jpg 
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  10. #10
    Community Leader Gandwarf's Avatar
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    Yeah, those rivers are great.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

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