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Thread: Managing a big project in CC3

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  1. #1
    Administrator waldronate's Avatar
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    Mar 2007
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    The most common suggestion is to treat CC3 as a drawing tool with some nice features for making maps. The least-frustrating path that many folks have followed is to simply save the area of interest from your world map into an image file such as a BMP, create a new local map, and paste the BMP into the background. Then use tools like the freehand drawing tool to trace over the coastlines or use the regular drawing tools to quickly redraw the local area. There are many discussions about this sort of activity both here and over at ProFantasy's own forum. I find that trying to clip arbitrary polygons (or far worse, multipolies) down to a new rectangle and then having to resize and replace all of the symbols is a lot more pain than just doing a quick redraw.

    Another important consideration for this recommendation is that what should be shown on a map varies with the scale of a map. A world-scale map, for example, won't show nearly the amount of terrain (coastline, river, mountain, etc.) detail or habitation detail (cities, towns, villages, roads, and so on) that a regional or local map will. Because you'll need to do a whole lot of rework at each level, it's often simpler to just rework everything from scratch. Small discrepancies are usually not going to be noticed and they will tend toward very small if you're doing everything roughly at once.

  2. #2
    Guild Applicant
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    Jul 2013
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    After some more digging around I found out that there's a tutorial on making detailed submaps from a larger map in the 2012 Annuals. I only glanced at it for now, but I'll be giving that a try...
    Last edited by bkrownd; 12-09-2013 at 03:35 PM.

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